Many levels of review – Part Two

Whenever someone asks me to review their writing, I try to be thorough and look at it from many levels. Yesterday, we looked at how I approach writing from the 30,000- and 5,000-foot levels. Below, we dig deeper.

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The view from 1,000 feet: Now that I’ve identified the major structural and thematic issues and determined there is a reason to keep reading, I go back to the beginning and really start to peel things apart.

If I have a thing for character—and I do—I might follow an individual character through the story to see if I can reverse engineer the writer’s profile of that character. I am making this sound much more formal than it really is. Basically, what do I know about the character and are his or her actions and reactions consistent with that knowledge given: (a) where that character is now in the story; and (b) where he or she is trying to get or accomplish?

From the plot perspective, I begin to look at individual scenes and ask if the interplay between characters makes sense for their relationship and respective goals within the scene. For that matter, does each character in a scene have a clear goal?

How have the characters within the scene changed from one end of it to the other? Did one start with the upper hand and that power shift somewhere through the scene to the other character? This last point is not a necessity, but is merely one way a scene can experience reversal.

Likewise, is the scene clear with one predominant purpose or has the writer tried to accomplish too much too quickly, muddying the scene and leaving the reader uncertain as to what refers to what?

At a slightly broader level, how do the scenes play against each other? Are there smooth or logical segues from one scene to another, and if not, does the hard plot swing work? Does the scene in question set up a future one or pay off a previous one, and has it done this job effectively?

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The view from 200 feet: Now I really start to get into the weeds, looking at paragraphs and individual lines. From the narrative perspective, does the reader have all the information he or she needs to make sense of the story? Does the scenery or environment serve almost as another character at this point, representing a source of conflict or support for your characters? Again, this last point isn’t necessary, but can be quite effective such as in movies like The Perfect Storm.

Alternatively, has the writer massively over-written the narrative, demonstrating his or her superhuman vocabulary and/or visual imagination at the expense of the story and poor befuddled reader? As a personal aside, this is my greatest sin as a writer…but then you probably already knew that. Can I recommend any broad strokes edits (not copy edits) to help reduce the clutter and maintain the flow for the reader?

If it’s a screenplay, does the writer interrupt the reader too often with small directorial nods to the actors? For example, during a particularly heated scene of dialogue between the protagonist and antagonist, is the writer constantly reminding the actors to furrow their brows or shrug? I try to determine whether these narrative directions are absolutely necessary to get the idea of the scene across.

The problem here is that the regular intrusion of direction takes the reader out of the moment, disrupting the story and the emotional power of the characters. The senses, if only at the mental level, are forced to trip back and forth between things like subtle movements and emotive energy. Thus, in even the most action- or tension-packed scenes, too much narrative can sap the energy of the scene such that the read becomes plodding. By removing these superfluous lines, the reading speeds up and the energy of the scene is renewed.

This brings us to dialogue, which is easily my greatest challenge in screenwriting. I think novel writing gives you a bit more leeway with dialogue but I am less familiar with the medium from a writing perspective.

When I review dialogue, I try to sense how natural the dialogue feels…perhaps even reading it aloud, if I am not certain. Are these sentences that real characters would say and are the lines apt for the character who is saying them? From what I have surmised about the character, would he or she use those particular words in that way or to that purpose? Is the character saying exactly what he or she is thinking (on-the-nose) or is there some sense of subtext, whether known to the character or not?

Similarly, is the dialogue as tight as it could be, saying only what needs to be said and in the best way? Now, please note, I did not say or mean to imply in the shortest way, with the fewest words. People rarely keep their sentences to a minimum, but rather when caught up in the heat of the moment, tend to spew a bit more than necessary. There is a cadence to an individual’s speech patterns, so each of the characters should have their own cadences.

In a conversation between two or more characters, is the subject and banter clear or am I left with some uncertainty about what line corresponds as a response to what previous line or thought. To map it out somewhat mathematically, it might read something like A then A’, B then B’, C then C’, etc., rather than ABC then A’, D then B’C’, etc., where each of the letters and its prime counterpart represent a thought and its response or reaction. By the same token, however, I have to be alert and sensitive to cases where it is perfectly natural for that character to blurt out a series of thoughts and the resulting confusion may be consistent with the plot.

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Splashdown: Only once all of that has been settled, do I get to the cosmetic aspects of story review. This is where I might recommend copy edits and what have you to ensure the screenplay or novel is clean. This can include looking for stylistic inconsistencies (e.g., capitalization) or spelling errors. Personally, this part bores the hell out of me and I know that for every error or inconsistency I find, I have missed two or three others. As a courtesy, however, I will point out those that I do find and hope someone else catches the rest.

I find that by the time we reach splashdown, writers either love me or hate me…and I am okay with that. Although I prefer the former, I understand the latter and don’t take it personally. Putting your work out there for critique and possible criticism is difficult and not just a little nerve wracking. I applaud anyone who does that almost as hard as I applaud them for having written in the first place.

I just hope that, at the end of the day, I have helped the writer improve his or her work.

(Images are the property of their owners and are used here without permission because it’s more impactful.)

Dialogue v Narrative

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Yesterday, my friend Marsha posted a short piece on her blog—Why the Face (WTF)—where she discussed her challenges in writing narrative/action for a scene and how she found scene writing to be so much easier if she started the dialogue.

“On its own, free of formatting and figuring out what characters are doing physically,” she wrote, “it lets me really get into what these people are actually saying to each other.”

When I read this, I thought, what a fascinating approach as mine is the complete opposite.

When I start a scene, I can go on ad nauseum about the setting and what the characters are doing or how they are behaving, but I find actually expressing the characters in dialogue to be daunting. When I do start writing dialogue, I find that I am writing exactly what my characters are thinking (on-the-nose) or that their emotions and motivations are incredibly superficial.

When I describe a character’s behaviour, however, his or her emotions surface more slowly through unconscious tics. The tensions that I intone in my mind’s eye then inform the word choice when I start to write his or her dialogue. It is as though I have to psych myself into the character’s body before I can express his or her desires and impulses to the fullest.

What makes this ironic is that while discussing this with Leela, another friend, she reminded me of the days when I first started writing sketch comedy, and all I could seem to manage were a series of “talking-head” sketches. At that time, action was unimportant to me as I felt the only way to bring my point across was through words.

On paper, my sketches could be very engaging, whereas on stage, they were significantly less so. Thus, I needed to learn the power of the unspoken word. Apparently, the pendulum has swung full tilt and I am now in the process of finding a happy medium. (No wonder writing is so tiring.)

Ultimately, like a good Oreo cookie, the best screenwriting comes from the combination of solid narrative (icing) and solid dialogue (cookie), so I am glad Marsha has my back and I have hers.

Penny Penniston at Toronto Screenwriting Conference 2013

Not Just Talk: How Writers Think About Dialogue

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Many people come to screenwriting because they have a good instinct for dialogue, but it is important to look beyond the instinct and understand the theory behind dialogue. If nothing else, this understanding is useful in helping the writer communicate with other artists so that you can articulate why you wrote a specific line a certain way, rather than simply standing there scratching your head saying “I dunno”.

Dialogue vs. conversation: Most people think writing dialogue is easy, Penniston says, because they are under the delusion that dialogue and conversation are the same thing. They are not. In comparing words to the keys of a piano, she loudly showed that conversation is noisy and discordant, while dialogue is musical, it is precise and crafted, it presents voices and themes.

Dialogue gives clear direction to the artist interpreting it, but it also gives the artist a chance to interpret the words in his or her own way, to show off his or her talents.

Like music, you have to develop something of a muscle memory for dialogue through repetition; however, understanding the theory behind dialogue will allow you to step back and analyze your writing with a certain distance.

Using visual cues, Penniston suggested that your story is much like an aerial shot of the Grand Canyon, with long, sweeping turns and deeper and shallower canyons. Dialogue, however, is more like someone kayaking through white water, experiencing the eddies and whorls of the currents and avoiding the rocks where possible.

Forces: Characters, she says, are very lazy. If left to their own devices, they won’t do anything. We need to get them to move and we do that by applying a force on them, which in physics has both a direction and magnitude. You can use physical forces, evolutionary forces (e.g., against death or for sex), cultural or societal forces (e.g., need to conform), or psychological forces (e.g., need for love or respect).

And these forces should be defined in very specific ways, again offering a sense of direction and magnitude. The strongest of all the forces on a character will drive your scene, but she stresses, the other forces are still important. This landscape of forces, she says, is the character’s situation in a scene.

Text and subtext: You want to be sure you put your characters in interesting situations with a network of multiple forces pushing and pulling your characters in different directions. You should always feel that your dialogue is adjusting and moving as these forces shift in strength and direction. A good line of dialogue, she says, manifests the sum of all of the forces acting on the character at a particular moment (e.g., personal baggage, setting, other characters).

In text, only one force acts on your character. In subtext, however, more than one thing is happening at one time. Subtext, she warns, is not the result of something being left unsaid but rather that so many things are trying to be said, but aren’t. It can manifest itself as an odd word choice given the superficial context or self-interruption and rephrasing.

When the forces converge and cancel each other out, she suggests, the character remains silent, unable to communicate anything. The character will look static, but he or she is not. It is a moment of paralysis (in physics, potential energy). And the line after a lengthy silence can be very interesting, she argues, because it is the first sign of which of the forces won. At the same time, she warns that we should look for lengthy pauses within our screenplays that do nothing for the scene or the drama. Those pauses aren’t based on reactions to forces.

Story beats: For Penniston, a story beat transitions when the balance of forces in a scene shifts, and for as a writer, you want to be very clear about the point at which this shift occurs. You should be able to point to the specific line in a scene.

Memorable lines, she says, come when the tension of a beat breaks. She harkens back to the Rule of Threes, suggesting the scene beat should occur in three steps: establish the tension, heighten the tension, and break the tension.

And wonderfully, she suggests, with change, you get an opportunity for surprise, such as the punchline of a joke. These lines can’t come out of left field, however. They must fit the context of the scene, but they can still be unexpected.

Writer Tricks: Create interesting situations in which your scene plays out. Pick a discordant place, person or circumstance. And avoid beat repetition. A specific combination of forces should never occur twice or you’ve just gone back to a previous beat and eliminated the reasons for everything that occurred between them.

Find interesting things within your situation. Add and/or explore details within your scene. Assign random elements and figure out how to make those elements work within your scene. Get insights from others and look for opportune moments to create truly memorable lines that encapsulate your character or the situation.

Tell your story as clearly but as efficiently as possible to avoid distractions. Only add narrative if it is revelatory or adds something new, and don’t direct. Although, she says, if you’re writing for studio readers, you may want to err on the side of too much narrative to make sure your story gets across.

(Aside from being a professor at Northwestern University, Penniston is also a playwright and author of the book: Talk the Talk: A Dialogue Workshop for Scriptwriters)

Toronto Screenwriting Conference – Day Two Highlights

Personal highlights or take-aways from Day Two of the Toronto Screenwriting Conference:

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Darlene Hunt – Masterclass (creator, showrunner for Showtime’s The Big C)

Take your time responding to questions: When someone is asking you about a specific line or scene, whether in meeting on or set, give yourself time to think about it, because you may not remember exactly why you wrote that scene that way. At the same time, even if you can explain why you went that way, make sure you remain open to new interpretations or new ideas that may work better.

Bob Kushell—Anatomy of a Pilot (creator of BBC series Way to Go)

Pilots suck: All pilots suck to one extent or another and he explains why using the analogy of an approaching tornado. You’re living your life when suddenly you hear that a tornado is coming. Quickly, you run into the storm shelter with several other people and try to prepare for the coming storm. At the same time, as each of you goes about your tasks, you remind one of the people about that time she ran over your cat, which is why you don’t like her. But hey, you love the fact that another individual’s here despite those awkward feelings after that drunken fling at the cottage. Oh, but you still need to prepare for the coming tornado.

Within an ever-shortening time span (now around 21 minutes), you need to fill in useless backstory that everyone in the show should know (it’s their backstory) and still manage to tell a coherent plot that somehow illustrates the show’s premise.

Penny Penniston—Not Just Talk: How Writers Think About Dialogue (professor at Northwestern University)

Dialogue is not conversation: If words were keys on a piano keyboard, then the difference between conversation and dialogue is the difference between noise and music. Dialogue is precise and crafted, gives voice and describes themes. It gives clear direction to the artists interpreting it and a chance for them to show off. And like learning to play music, learning to craft dialogue takes practice to develop muscle memory, but at the same time, understanding the theory behind dialogue will allow you to step back from your work and find the good and bad things about it.

Aaron Korsh – Masterclass (creator and showrunner of USA Network’s Suits)

Understand your scene’s goal: Reading a scene out loud can be very helpful when it comes to determining if it’s working, as some scenes may read well, but something goes wrong when it becomes audible. And if the scene isn’t working, it’s often because you haven’t really established what the scene’s dynamic or purpose is.

Unpacking baggage – Part One

Have you ever been in an argument with someone and realized that you’re not really arguing about the topic at hand? Reacted emotionally to an event or a person’s actions but not understood why?

We are the baggage we carry. We see everything in our universe through the lens adjustments of past events.

This can lead to problems—toothpaste in the sink upsets me not because there is toothpaste in the sink but because it is merely the latest in a string of actions that prove my feelings aren’t important to you—but it doesn’t have to. I can well up on the subway watching a young person being kind to a senior citizen. That ocular moisture isn’t about them; it’s about my life with my grandmother.

What’s true for you is also true for the characters you create. Long before they showed up on a page in your screenplay or novel, each of your characters led a life. And that life shapes—or should shape—every response and reaction your character has throughout the screenplay.

You’ll hear people—particularly actors—talk about back story. What is this character’s back story? But to me, baggage is a much more appropriate term because I think it speaks so much more to their motivations in life.

Stephanie and Margaret both come from middle-class white homes in the suburbs. They are the same age, are both actors, went to identical schools, have working dads, stay-at-home moms, and two younger siblings—one male, one female—in college. They have the same back story. What about baggage?

Stephanie’s family believe that if you can achieve, you can over-achieve. Success is everything. And while they support her acting career, they really don’t get it. Her brother is studying medicine. Her sister, law. Stephanie was expected to lead by example.

Margaret’s family believe that if you can achieve, you can over-achieve. Success is everything, but it comes from within, not from without. They support her acting career, and even if some of them don’t get it, they’re happy for her. Her engineer brother and biochemist sister come to all of her shows.

In your screenplay, Stephanie and Margaret are on their way to an audition. Both carry coffees through a crowded Starbucks and spectacularly collide, coffees spewing everywhere. How will each react?

Baggage deepens a character. It makes them more real and more sympathetic to the reader or viewer. It subconsciously informs their decisions and their word choice, ideally without dialogue that is completely on the nose (e.g., “Agh, this is like that time in Kapuskasing with my dad!”).

Baggage is indispensable to subtext.

If your character is well-written, the audience should be able to identify his or her baggage and be pretty close to what you were thinking. Although, if they come up with something completely different, they may be pointing out something in you of which you were not aware, which can also be exciting.

As writers, we find it hard enough coming up with the events within our story. For some, the idea of coming up with events and interactions before our story may seem to be extraneous work for no benefit. Without baggage, though, you run the risk that all of your work will have been for nought.

And let’s face it. A story is a journey, and when have you ever gone on a journey without at least a little baggage?

Part Two: Knowing your character’s baggage isn’t enough, in and of itself. You also have to make sure you weave that baggage into the page.

The essentials of my baggage in Costa Rica.

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