True story

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Truth is relative. Truth isn’t about facts so much as believability. Something can be objectively factual, but if I do not believe it, it is not true (to me).

And while this position can complicate social interactions and any discussion of politics, its corollary is vital to creativity:

Something can be objectively fictional, but if I believe it, it is true (to me).

I stumbled across this concept years ago, while studying improvisation at Second City.

I entered the school thinking I was there to be funny, but rapidly learned that despite the appellation “improvisational comedy”, the discipline is more about being fully engaged with the other performers and your environment rather than being funny.

Despite the lack of props, despite the lack of costumes, despite being confined to a stage, improv is about truth. If it isn’t, if the audience doesn’t believe you, then your performance is ineffective.

Without truth, the audience will not engage emotionally, they will not invest in the characters, and at best, the performance becomes an intellectual exercise. At worst, it becomes boring.

The same is true for writing.

As part of my everyday life, but particularly as a screenwriting instructor, screenplay competition reader and story analyst/coach for So, What’s Your Story?, I digest a lot of stories that cover every medium and genre. In analyzing these stories, teasing out what works and looking for ways to improve what isn’t working, I find that most of my feedback ultimately drills down to the truth of the story.

All good stories are true stories, but not all true stories are good.

Who are these characters? What do they want? What do they need? Why are they acting that way?

The world can be completely fantastical; it doesn’t have to look or function like any place I have experienced. The characters don’t have to be human or even corporeal.

But both must have a truth that I, as a reader or audience member, can believe in, something I can connect to.

Except with possibly the most Art House of work—where the thwarting of inherent truth is often the whole point—the world must have consistent laws by which it functions, even if those laws are completely alien to my real-world experience.

And, although I may not agree with a character’s motivations and reactions, I must on some level understand them and recognize them as true and consistent for the character and the world in which that character exists.

From my perspective, this is reason why Arrival works, and Valerian doesn’t.

Yes, there were plotting challenges in Arrival, its mixed timelines presentation often confusing things (and yet, ironically, that was the overall point of the story), but the characters made sense, their actions were believable, their world consistent if only in hindsight.

In contrast, the world of Valerian seemed to shift as required by the plot, a deus ex machina around every corner. And most of the characters seemed to suffer from erratic multiple personality disorder (respect to those challenged by the actual disorder) that invalidated each motivation and reaction as soon as it happened.

For me, Arrival had an inherent and universal truth, whereas Valerian was little more than artifice, an intellectual exercise in which I chose not to participate.

Consider your favourite stories from whatever medium—the page-turner novels, the lean-forward movies.

What pulled you into the story? What kept you enthralled? What made you forget there was a world outside?

Perhaps it was good writing. Maybe, an excellent plot. Possibly, interesting characters.

Whatever the intellectual rationale, you believed. If only for a brief period, the story was true (to you).

As difficult as it sounds, that is your target in writing. And because of your proximity to the story, it will be a challenge. But truth is the difference-maker.

Our writing is only as good as the truth we tell.

Best of luck.

 

Arrival: Screenplay (pdf) by Eric Heisserer

Valerian & the City of a Thousand Planets: Screenplay by Luc Besson

 

Award-winning screenwriter Randall C Willis is Story Analyst & Coach at So, What’s Your Story? (Facebook page). He also teaches screenwriting in Toronto at Raindance Canada and George Brown College.

Writers beating off

The dog next door has been barking non-stop for days, maybe weeks. The first couple of times, you got up to see why, but never seeing anything, you barely hear the sound any more. It is just noise.

Alternatively, you’d never know your neighbour owns a dog, the creature is so quiet. But then, it suddenly barks. Jarred by the new noise, you look out your window only to find someone climbing through one of your neighbour’s windows.

Which dog are you most likely to notice: The one that barks incessantly or the one that doesn’t but just did?

barkingdogcartoon

(Property of Jerry King: http://www.jerryking.com Used without permission but for educational purposes.)

If there is one function that I wish Final Draft and Movie Magic and all the other screenwriting software would remove, it’s the ability to insert the parenthetical (beat).

At the very least, when you type it, I would love a pop-up window to appear asking: “Are you sure it’s necessary?”

Because more often than not, it is completely UNnecessary. If anything, it is typically a nuisance.

As I understand it, (beat) is used to indicate a delay between one line of dialogue and the next.

In this example from The Imitation Game, the 2014 film screenwritten by Graham Moore, it is used to break up a phone conversation where we only hear one character speak. In this case, (beat) indicates a pause while Detective Nock listens to the party on the other end of the line.

Imitation Game phone

(Used without permission but for educational purposes.)

Unfortunately, (beat) is also often inserted by the screenwriter for dramatic reasons.

The writer believes that the brief pause makes the prior line stand out before moving onto the next spoken thought. A dramatic moment is revealed in the dialogue, and (beat) gives the line space to be heard.

Or at least, that’s the theory.

Too often, unfortunately, writers use (beat) in place of drama. Unable to devise a truly dramatic or powerful line, they instead insert (beat) in a vain attempt to imply drama.

It’s tantamount to someone Tweeting about how powerful, smart or cagey they are to compensate for none of those qualities being obvious in their person or demeanor.

In the writer’s defence—and this happens more with newer writers—the (beat) is exactly how they “hear” the dialogue in their head. The character takes a moment when speaking and so the writer types (beat).

This would be fine if it happened a couple of times in a screenplay, but what I’ve found is that:

Once a writer starts (beat)ing off, it’s hard to get them to stop.

 

The more dramatic the scene they’re trying to write, the more aggressively they (beat) off. And they don’t stop (beat)ing off until the scene or sequence achieves climax.

Although the writer may gain some satisfaction in this, few others do.

The pace of the read and therefore the pace of the story slows for the reader. The Director doesn’t want to be told how to direct, nor the performer how to act.

To a person, each simply ignores the writer’s directive to (beat). The constantly barking dog is effectively silenced.

When everything is dramatic, nothing is dramatic.

And worse, once the (beat) moves on, the reader, Director and performer are left with lines of dialogue that are not dramatic, that have no weight, that dampen the drama.

So, what’s the writer to do?

 

One: Write better, more powerful dialogue.

Writing is an art, but it is also a craft.

Write the best line that you can, and then rewrite it better and better, layering the drama into the words, the cadence, the subtext, the timing within the plot.

Two: Trust the process.

Know that you are not the only arbiter of your words and trust others down the line to find the drama you so carefully crafted.

Below, see another example from The Imitation Game, where Benedict Cumberbatch’s script is un(beat)en and yet he imbues his lines with drama and significance.

 

Imitation Game interview

(Used without permission but for educational purposes.)

If people cannot find the drama without constant insertions of (beat), they won’t find it with your direction (because it’s likely not there).

By being judicious in your use of (beat), those moments you do decide to use it will become the dog that never barks but just did.

The (beat) will stand out as something special, noteworthy; and so will your story.

 

Award-winning screenwriter Randall C Willis is Story Analyst & Coach at So, What’s Your Story (Facebook page). He also teaches screenwriting in Toronto at Raindance Canada and George Brown College.

We could be heroes

A new day starts, and you rise from your bed. As you head to the shower, your mind drifts to the challenges your boss is having connecting with her 20-year-old son.

As your boss has focused on her career, both her son and husband have come to feel like second-class citizens, the younger adult acting out by joining a gang.

It’s not your place, but as you’ve known your boss for 15 years, you feel drawn into the family drama and spend your morning devising ways to intervene on her behalf while simultaneously coping with the poison-pill clause in the hostile takeover bid.

Hold it. Wait a second. No, you’re not.

Sure, if your boss is a friend and she’s struggling, you’d likely help. You have your own life, your family and your job, however, to worry about.

You don’t merely exist to serve your boss’s life.

Shrek_Hero-1

(Character likenesses are the property of DreamWorks Animation & are used here for teaching purposes only.)

Consider the movie Shrek, for a moment.

Among the characters, we have Shrek, Fiona, Farquad, Donkey, Dragon and Gingie.

Of those, who was the hero of that movie?

Given the movie’s title, it is pretty likely that the central protagonist of the story is Shrek. And given the way the narrative plays out, based on the scenes we watch, Shrek is indeed the hero of the movie.

But do the other characters see it that way?

Did Donkey wake up one morning with a mission to help an irascible ogre find acceptance not only within a community openly hostile to him, but also within himself through his sacrifice for another?

No, he had his own issues.

Did Fiona allow herself to be locked in a tower, guarded by a knight-immolating dragon, so that Shrek could see her example of isolation as a metaphor for his own, and in rescuing Fiona, he rescued himself?

Not so much. Girlfriend had her own agenda.

So, I ask again: Who was the hero of Shrek?

EVERYONE!

(At least from his or her own perspective.)

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Everyone saw the same events unfold, but everyone saw them differently.

Shrek followed his life course. Donkey followed his. Fiona hers. Farquad, Gingie, the Three Blind Mice, theirs.

And in seeking to fulfill their own wants and needs, they each experienced their own character arcs. They each suffered their own Hero’s Journey.

As a screenwriter—or more broadly, a storyteller—this understanding is vital to doing proper service to your characters. The secondary and maybe even tertiary characters cannot simply be treated as plot devices, or at least not if you hope to make them seem real.

As you introduce your characters to your story, give thought to what their journeys would look like. Consider what they hope to accomplish by spending time with your main protagonist or the other characters. See their various relationships through their eyes.

And then write them with that in mind.

When they react to a situation or another’s action, they must do so with their own interests at heart, at least as much if not more than their counterpart’s interests.

When one character acts, consider the consequences and stakes for each character, and then watch the dramatic tension rise.

Look for those moments when a character must choose between his or her agenda and the greater good, or those moments where another’s behaviour threatens his or her agenda. There lies conflict.

Hear the words a character speaks and consider if those words mean one thing to the larger story and a different thing to that character’s journey. This is the subtext—conscious or subconscious—that you seek.

You may not—likely won’t—accomplish this level of intricacy on your first draft. First drafts are about getting the central story line onto paper (or whatever medium you prefer).

It gives you several starting points, however, as you enter rewrites and search for ways to tighten and heighten your story.

And at the end of that process, you should be able to write a logline for each of the major characters’ perspectives.

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Award-winning screenwriter Randall C Willis is Story Analyst & Coach at So, What’s Your Story (Facebook page). He also teaches screenwriting in Toronto at Raindance Canada and George Brown College.

The Commuter shoulda stayed home (a review)

Commuter poster

Liam Neeson is a special actor with a unique set of skills. Unfortunately, few of those skills are on display in The Commuter, his latest outing.

A thriller with few thrills, The Commuter tells us the story of a really unusual day in the life of insurance salesman Michael (Neeson) who meets a mystery woman (Vera Farmiga) during his commute home one evening. She presents him with an opportunity to make $100K if he takes on one little assignment, identifying someone who seems out of place.

Despite being an ex-cop and an intelligent person, Michael takes on the task, which quickly spirals out of control (else we have no movie) and the body count ratchets up. For most of the movie, we then watch an agitated Michael run, walk, crawl, slide and sidle up and down the commuter train, examining and re-examining the same passengers.

To tell you any more would be to present spoilers, but truthfully, this movie really can’t have any because the plot is largely telegraphed.

If you’ve seen Taken, you’ve seen this movie…and Taken was much better.

Forget driving a truck, you could drive a whole network of Amtrak trains through the plot holes in this story, which begins implausibly, becomes ridiculous and then gets downright silly. Had a dragon or demonic nun suddenly appeared, they would not have been out of place in this film.

I add demonic nun, by the way, because it seems there is a clause in Vera Farmiga’s contract that stipulates she must only appear in movies with her The Conjuring series co-star Patrick Wilson. I think it has something to do with the two actors having the dynamic range of granite countertops.

Commuter conjuring cast

At several points in the movie, Neeson’s Michael makes reference to his advancing age (he is 60 years old here), and all I kept thinking was “yes, and you should know better”. Despite no outward sign of an exercise regimen—“It’s either walk up and down the aisle or take up yoga.”—this character has the fighting skills of a Navy Seal half his age rather than what might be expected from a decade-long retired NYPD officer.

More broadly, if we ignore the general stupidity of the plot, this movie is a wonderful example of why it is so difficult to effectively tell a self-contained story; a story that takes place within a confined space over a defined period of time. Effectively, after the first few laps through the train, we’ve run out of new things to try.

I’ve tried talking to people. I’ve tried punching people. Now what? More of same, I guess, for the next 45 minutes.

In writing parlance, this is called “running in place” or “repeating beats”; a repetition of actions until complete boredom or a novel insight sets in. Without ham-fistedly introducing “screenwriter ex machina”, what is the poor protagonist to do?

We accept this challenge more easily in a film like Taken if only because the writer gives us new locations and different implementations of kicking ass. We get visual variety even if the actual action is effectively the same.

Confine characters to a single set, however, and that visual variety is eliminated. The plot repetition becomes more glaringly obvious.

There is a reason that most confined space films are shorts. It is truly challenging to reveal anything novel after more than 20 minutes.

If you’re heading out to the movies and this is your best option, stay on the train…and don’t talk to strangers.

Commuter Farmiga-Neeson

Thor: Ragnarok – Review

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I would not have blinked had one of the characters in Thor: Ragnarok suddenly broken into song, bellowing “Kill the wabbit!”, because this movie was a live-action Bugs Bunny cartoon devoid only of Bugs Bunny, Elmer Fudd and Daffy Duck.

And I enjoyed it, exactly for that.

Unlike previous Thor outings that tried to delve into the frat boy-cum-reluctant prince (Chris Hemsworth’s Thor) and then dueling brothers (add in Tom Hiddleston’s Loki), this third treatise tossed aside any pretense at character development and plot, replacing it with 2+ hours of slapstick and one-liners designed to tickle the 12-year-old boy in all of us, regardless of gender.

By design, this movie was stupid and silly and wocka-wocka, and in that, it worked on all cylinders.

At best, the plot was a series of expositional “what you need to know now” moments that extended the sibling rivalry to include a supremely ambitious sister (Cate Blanchett aka Hela, God of Death) who felt slighted by Dad (Anthony Hopkin’s aging Odin).

Interwoven with this story was a side-plot that attempted to quantify whose dick was bigger: Thor’s or Hulk’s. Not surprisingly, the biggest dick actually belonged to alcoholic side-kick and fallen warrior Scrapper 142 (Tessa Thompson).

Despite the carnage—LOTS of people get brutally wiped out, so not sure if this is kiddie fare—the movie was downright fluffy and vapid, and your memory of it will likely evaporate by the time you get home. That said, the process of watching the film is fun, and one or two elements come to light (NO SPOILERS) that you know will feature in an upcoming Avengers saga.

And while we wait for that film, I suggest you YouTube What’s Opera, Doc?

IT happens (review)

IT-2017-PennywiseI have never read a Stephen King story and did not see the previous incarnation of the movie, so I saw IT: Chapter One with almost as open a mind as anyone can have. That said, I do not like horror in general and am easily startled, so I saw the film with some trepidation.

Fortunately, I did not need to worry as IT was a horror in genre only and had zero moments that startled. Rather, IT was a coming-of-age story better described as graphic young adult (YA) with all the attendant overwrought melodrama.

Without giving much away, the story revolves around the disappearance of a number of kids in small town Anywhere, U.S.A. With a growing group of friends, the brother of one of the missing kids look for clues to the disappearances, only to be haunted by a malevolent clown called Pennywise.

Although the evil clown is the titular IT, the movie is more about the bond that forms between the kids and the slow realization that they are stronger as a group than on their own.

Losers club

The demon-battling Loser’s Club make this more YA than horror

For me, this is where the movie could have been so much better, because the bigger evils in town were the day-to-day horrors these kids faced, forces as malevolent as Pennywise but insanely more powerful for all their normalcy. If anything, the clown was simply a metaphor.

To their credit, the child actors brought depth to the otherwise trope preteen outsiders—the skinny kid, the chubby kid, the African-American kid, the loner girl, the bespectacled smart-ass nerd, the Jewy kid and the whiner—and their connections felt real. It also helped that they had some really funny lines to take the piss out of each other.

It bullies

Clown horror weakened by everyday malevolence of kids’ lives

But this is where the film was more YA than horror. Rather than probe deeply into issues of bullying, sexual predation, grief management or drug-doping kids into docility, the film instead tapped into its inner Goonies, almost completely removing the horror.

A decently constructed film, performed well, the thing you need to fear the least is turning out the lights when you go to bed.

IT is just not that into you.

The creativity is ours

Sparsely

When I have told a story well, I have merely put in place the elements from which you will create your own version of the story.

You meld these elements with your own perspectives, histories, moods and experiences to go places that I can’t begin to imagine.

In this way, Art is a communal exponential experience, and the Universe is as blessed by the one who receives the gift as by the one who first shares it.

Valerian – Movie of 1000 disappointments

Valerian-1

I am told that Luc Besson is a great filmmaker, with credits like The Fifth Element, Leon, La Femme Nikita. Unfortunately, the only Besson movie I had seen to date was Lucy (my review), and so I was a bit reluctant heading out to see Valerian and the City of a Thousand Planets.

Based on a graphic novel, the movie tells the story of two young military operatives—Valerian and Laureline—sent on a mission to recover an eternal replicator (too hard to explain), but who get embroiled in an ever-shifting landscape of political and military intrigue that may involve an extinct alien race.

Woven throughout this action-adventure-mystery-thriller is a hormone-riddled romance between the leads that is so execrable that Harlequin and most YA publishers would turn it away.

I walked into this movie expecting almost nothing in terms of story; Lucy lessons learned. And that is precisely what I got.

The story is pretty easy to follow, but gives you little reason to follow it.

The action sequences aren’t particularly thrilling, and the dialogue is cliché if not outright ham-fisted. That said, I am sure the scripts were printed on very nice paper…maybe with watermarks and all that.

But whereas I had few expectations of the story, I held out some hope of being dazzled by visuals of alien worlds.

To its credit, the movie started that way, presenting us with the alien paradise of Mül, a pastel portrait straight out of a 70s acid trip.

Mul

Once we leave the wonder-world though—primarily to the space station/ark known as Alpha—the sets quickly degenerate to things we’ve seen a million times in other films.

Each of the visuals is as two-dimensional as the screen onto which they are projected, offering zero depth to the two-dimensional characters that flit across the screen like dying fish. The irony of seeing this movie in 3D is not lost on me.

So, no story and no stunning visuals, but the actors, am I right? Wrong.

I cannot put the blame completely on the actors, but they certainly earned some of it, as pretty much no one was able to imbue the wooden script with any emotion or pathos.

Dane DeHaan’s Valerian and Cara Delevingne‘s Laureline had zero chemistry, and so every attempt at love-making or wit fell flat. And if anything, Valerian comes across as a petulant child with multiple personality disorder.

Valerian plant

One of these is a sedative. The other is a plant.

No sooner does he completely thwart the military hierarchy with his own brand of pseudo-macho anarchy and independence than he delivers a grandiloquent lecture to Laureline about being a soldier who follows a code.

One of my friends suggested that Valerian should have been a film series to allow for better world building and character development. I can’t say that he’s wrong.

That said, if you asked me to watch even ten minutes more of this movie, I’d laugh in your face.

 

Working for free – Worth every penny

empty pockets

At some point, if not several points, in their career, every writer is faced with a familiar dilemma.

Someone has a great idea for a story and is looking for the perfect writer to bring it to life. As with any job situation, you bring samples of your work, you highlight previous projects and you develop a rapport with the excited creatives across a boardroom table or in a coffee shop.

You see their vision for the story. You’ve added exciting elements off the top of your head. They clearly like the way you think. This is going brilliantly.

And then you get to the crux of the matter: compensation.

“Well, you see…” the creatives start inauspiciously. “We’re still lining up financing, but once we sell the story or the final project, then we all reap the benefits. Besides, this is a passion project.”

Ummm…the word “dollars” never appeared once in that monologue.

“If it helps, we’re not making any money out of this either.”

They seem sincere. This doesn’t feel like a scam. So, do you take the gig (or non-gig, as it were)?

It really depends to some extent on who is sitting across the table from you.

Martin Scorsese. George Clooney. Kathryn Bigelow. Ed Catmull. Alison Brie.

Yeah, maybe you take a flyer with them. Although, I would be suspicious as to why any of these people were experiencing financing delays.

More likely, you’re meeting with lesser known, less accomplished filmmakers who simply don’t have the contact lists of the big names and for whom financing is as much about family and friends as it is about Hollywood’s biggest backers.

Doesn’t make them bad people, although I would hope you had Googled them before the meeting to see what you could learn about them. But they are putting a lot of the risk onto you as the writer, risk that could leave you penniless after a lot of hard work.

Truthfully, if they haven’t got the financing in place already, then they have no business asking someone to develop a story for a promissory note or I.O.U.

Gigs for free

You’ll hear/read phrases like:

Future compensation: Fine if the money ever arrives. But the brutal reality is that if the project is even completed, almost none of these small projects ever makes enough money to cover costs…and you are one of those costs.

Great exposure: You had to Google these guys, so how much exposure do you expect to receive? And the only exposure you are guaranteed is as someone who will work for free.

Passion project: If the passion (or idea) isn’t yours, then that is pretty meaningless.

And as I realized first hand a couple of years ago, working for free can really complicate ownership of intellectual property.

I wrote a short screenplay based roughly on an idea shared by two young filmmakers, a story that to the best of my knowledge was never made. My bad: we had no written agreement. I have no idea if the screenplay is mine or if they would have a legal case to come after me should I place it into competition or try to make it myself.

Fortunately, it was a short, so I only lost days rather than months or years. But I still lost days that could have been spent earning money.

At best, you should really only work for free for your own projects—particularly germane to writer-directors, writer-actors, and the dreaded triple threat writer-director-actor—but I’m not even sure that this is a good idea.

Unless you’re still in college, you should really have your financial ducks in a row if you ever hope to be taken seriously.

At the very least, payment for services rendered can be bartered, if cash is an issue.

You’re a filmmaker with an idea in search of a writer? Well, I’m a writer with an idea in search of a filmmaker. Let’s barter services.

dairy-cows-milking-machine

Is your Art valued or seen as a commodity?

I know it is flattering when someone is so enthused by your storytelling capabilities that they want you to bring their vision to life.

Truthfully, though, it is only flattering when they value the skills you bring to the table, and that value deserves compensation in some tangible form.

Try convincing your landlord, the electric or cable companies, or the grocery store to accept “future compensation” or “invaluable exposure”.

 

Know your value. Be familiar with the regularly updated Writers Guild rate sheets:

Writers Guild of Canada

Writers Guild of America – West

 

Learn more about effective storytelling and the benefits of story analysis and story coaching at:

So, What’s Your Story? (web site)

So, What’s Your Story? (Facebook)

SWYS-Facebook-Cover

Manifestly faulty Manifesto

Manifesto-movie-poster

I had my reservations before purchasing a ticket for Manifesto, a film that seeks to manifest the great thinkers and philosophers of the modern age through the mouths of 13 archetypal characters. I mean, how can you go wrong with a 90-minute Learning Annex lecture?

Honestly, the selling point for me was Cate Blanchett playing all 13 roles.

As we waited for the film to begin, the Nashville Film Festival host (emcee?) gushed about his chills on seeing the film at Sundance. My first clue that I had bitten off more than I could chew.

He then laid his bet that Cate was a shoe-in for an Oscar nomination. Put your money down now and plan that dream vacation.

Then the lights went down, the film illuminated the screen, and 13 Shakespearean soliloquys rolled out. Except, these thinkers were not Shakespeare and even Shakespeare put his soliloquys within the context of a narrative; something completely lacking here.

There was so little context for any of these scenes that I have no idea, no memory of any of the speeches less than 24 hours later.

Although the Great Cate did manage to inhabit her many and varied characters—vapid news host, drunk punk rocker, deranged homeless man, etc.—dissolved in my brain as quickly as she spoke the words.

Many Cates

There was humour. We laughed at the odd comment—mostly non-sequiturs—and tittered like children when the gentile sacred mouth of Ms. Blanchett uttered words like “shit” and “fuck”, but I’d be surprised if anyone other than a philosophy major could name 10 of the 13 thinkers reflected.

This was less Art Film than Performance Art, and ironically, it may have suffered from the transformations by Blanchett, whose visual distraction allowed my ear to remain confused. Perhaps with a lesser performer, the words would have had a fighting chance.

Was Blanchett’s transformation enough for that Oscar nod? Unlikely, as the complete lack of over-arching narrative will keep it off most Academy lists.

This is truly a festival film, where manifestos and pointlessness not only thrive but are lauded for their unintelligibility by audiences afraid to not “get it.”

[How’s that for inverse snobbery?]

The_Search_for_Signs_of_Intelligent_Life_in_the_Universe_VideoCover

In some ways, Manifesto is reminiscent of Lily Tomlin’s The Search for Signs of Intelligent Life in the Universe, which was also a series of pointed commentaries on modern society, all performed by the same artist.

Where Tomlin went right was in presenting each commentary within a powerful story of a nuanced character with a unique perspective. Manifesto, sadly, chose a verbal sledgehammer over story, eliminating any opportunity for nuance no matter how well Blanchett performed the characters.

A damned shame, really, as she lived up to her billing. If only Academy voters could see it through all the rest.