I must qualify that Frank Herbert’s feudal sci-fi story had a huge influence on my life, including an upcoming project I am developing. I have read no book more frequently than I have read Dune.
Thus, I had great anxiety about Denis Villeneuve’s adaptation as I entered the theatre. Within the first two minutes, that anxiety was replaced with exhilaration as this 57-year-old man once again felt the upwelling of emotions that he experienced as a 13-year-old boy seeing Star Wars for the first time.
Villeneuve has done an amazing job staying faithful to the novel, including scenes that I had almost forgotten were in the book. But that also means that the movie is long and will require several installments to complete the saga.
At moments, some of the performances felt a little over-wrought, but as the movie progressed, the performances became more nuanced and subtle, as though the actors finally got into their roles & began to understand the characters more clearly. By the end, Timothee Chalamet was Paul Atreides. (I reserve any comments on Zendaya as Chani, as her role is still quite limited.)
But more than the performances, this is a movie of scale & spectacle. I nearly wept at the first worm sign, & I am confident my chin was on my chest when the first worm appeared. These worlds are real. Villeneuve & his team have done an amazing job bringing these planets & their inhabitants to life. And those alien places & family conflicts are given greater life with the soul-resonant score by Hans Zimmer.
For those who haven’t devoted their hearts to Frank Herbert’s ecological fever dream, Dune may not be all that. They may see it as slow & ponderous. They may consider the characters melodramatic & hyperbolic. They may consider tedious the need for multiple installments.
You do not need to know the novel to enjoy this film. The story plays out coherently without inside jokes or Easter eggs to the informed.
For people like me, however, people whose pulse matches the throbbing Zimmer score, whose lungs breathe the Spice melange, whose DNA is infused with Bene Gesserit mythos, Dune is our homecoming. We are the Fremen.
A wonderful thing about the stage show Puppet Up! is that like all good improv shows, the lights go up, then good or bad, the sketch happens, and then the lights come down.
There is a window for the jokes to live or die, for the story to succeed or fail, for the characters to evolve or not.
And then the window closes, and we move on to the next sketch.
The Happytime Murders is what happens when that window refuses to close, or at least takes 91 minutes to close.
The plot is classic film noir. [NO SPOILERS]
The world is modern day Los Angeles, but it is now populated by humans and puppets, only the puppets are considered second-class citizen. The story centres on the exploits of Phil Phillips (Bill Barretta), washed up cop and now puppet private eye, and a sudden killing spree that forces Phil to work with his old human partner Connie Edwards (Melissa McCarthy).
Old wounds run deep. Pain and distrust drips from the walls.
And then there’s this dame with a body that literally just won’t quit.
Now, atop that film noir scaffold, you can layer…no, trowel…no, backhoe 1000 sex jokes, puppets saying “fuck” every few seconds, and a rather unnerving cowsturbation moment and you have The Happytime Murders.
There is no doubt that Henson Alternative can do puppetry, and this film is ALL about the puppetry.
The skill with which this movie was made is astounding, particularly if you watch the behind-the-scene videos on YouTube. These are seriously talented and amazingly funny people.
It was obvious in Puppet Up! It is obvious in The Happytime Murders.
As expected, the human actors simply cannot keep up with their frenzied felted friends. Even Melissa McCarthy at her Melissa McCarthy-est cannot compete on screen with these little monsters…seriously, she might as well have been Jenny McCarthy. (Note: Not intended as a slight on MM.)
The lone human performer who stood out and more than held her own was the delightful Maya Rudolph. I have always had my suspicions about that lady…that she is not fully human…this performance may have proven me right.
So, if the puppetry was so brilliant, why didn’t this work for me?
Aside from lights cutting scenes off, the one thing that Puppet Up! has that the movie doesn’t is an emcee (ringmaster? Nurse Ratchet?) of the stage show.
As funny as the emcee is as a performer, he grounds the show. He keeps the performance from getting crazy…well, crazier…well, stupid. And he serves as a connection to the audience, joining us in our confusion or surprise.
There was no such grounding force in the movie, literally or metaphorically. There was little to emotionally connect us to the characters, and what little that was there was quickly swallowed by the next fellatio joke.
Speaking of which, where was the cleverness and the wit, the cutting satire and insightful playfulness that we routinely see in Henson outings and even in the raunchiest of Puppet Up! sketches?
From a comedy perspective, they took the best of The Muppet Show and rewrote it with the worst of Beavis & Butthead and Dude, Where’s My Car?
I’m not trying to point a finger of blame as I’m not sure blame is necessary or relevant. It was an experiment, and not all experiments are successful.
To that end, I hope there are more outings with these characters—again, particularly when you see what is possible from these talented people—I just hope in future efforts, they simply let the characters be real and don’t feel that they need to center all of the humour on their puppetness.
Otherwise, it is a felted minstrel show, and there would be the greatest irony in the world given the central conceit of The Happytime Murders.
Giving something a label, ultimately, is about trying to define a thing, an activity, an individual, whether you are outside looking in or inside looking out.
On one level, this makes sense as it gives us the tools and resources of common language.
Where this is a problem for me is that it tends to establish boundaries in our minds of what something is and what something isn’t.
My cousin and friend, Ian MacDonald, just published a blog post about the labels craftsman and artist, and the semantics game that swirls around those terms in his music and photography.
In my own teaching experience, I have witnessed innumerable students striving and struggling to achieve Art; in some cases, frozen in sheer terror at what they believe is unachievable and ironically, unwilling to work on the craft of writing. Unwilling to create dreck on the way to Art, however they define either.
To minimize these boundaries and yet still be able to communicate with people, I strive to use the broadest terminology I can. This is why, when pressed, I refer to myself as a storyteller.
I tell stories with my writing. I tell stories with my photography. I tell stories in my social interactions. I tell stories when I am alone. I tell stories with my body language. I tell stories when I sleep.
Are my stories a craft? There is an element of that, particularly when I tell stories for money.
Are my stories an art? That is a personal choice of whomever experiences my story, including me.
Am I more than my stories? Most certainly. I am not my stories.
My stories are how I interact with my universe. They are a vehicle of communication.
Storyteller is just a label, a definition; but I do not let it limit me or my sense of self.
I lived a large portion of my life in search of the next label. I am now content to be.
My thanks to Ian for his blog post. Even if you’re not interested in photography, his web site is worth checking out. At the risk of labeling him, Ian is quite the philosopher.
Thank you for showing me that there’s a place for all of my thoughts & feelings to go. I was overwhelmed by emotion for almost the entirety of our class.
The urge to create is a powerful one. It can be so all-consuming that it overwhelms our senses.
At the same time, so few of us are born equipped to know where to begin with these feelings, how to convert that urge into positive, constructive energy. And if left untapped, we are prone to quell the noise, contain the chaos, if only to move forward with our lives in ways that we do understand, in ways socially acceptable.
I truly believe that all of us are born with this urge to create, and that it is as much the environment into which we are born and grow as it is our innate interests that determines what happens next.
For the many, the need to conform, the need to be good citizens, the need to normalize—often initiated by outside forces—leads them to confine those urges in a tightly packed container, left on a dark shelf deep in the lost recesses of their psyches.
For the few, however, those whose urges refuse to be contained, where the pressure to normalize is not so severe, creation is given voice, whether from the earliest days or later in life. Timid hesitant steps of interest give way to running vaults of passion, and creation floods ourselves and our worlds.
I am one of those lucky few; someone whose passions have been supported and nurtured from my earliest days. The hesitations and uncertainties of my past were largely self-imposed and have long since been removed and forgotten.
The need to create and to seek creation consumes and replenishes me. My world is one of possibility and opportunity; and if it is limited, it is only by my time here.
If I have been given the opportunity to act as nurturer and supporter to others—through teaching, social contacts, simple engagement with my universe—then I accept and welcome that function both enthusiastically and humbly. In the exercise, I receive as much and likely more than I could ever hope to give.
The urge to create is a powerful one. But it is nothing compared to the act of creation.
Truth is relative. Truth isn’t about facts so much as believability. Something can be objectively factual, but if I do not believe it, it is not true (to me).
And while this position can complicate social interactions and any discussion of politics, its corollary is vital to creativity:
Something can be objectively fictional, but if I believe it, it is true (to me).
I stumbled across this concept years ago, while studying improvisation at Second City.
I entered the school thinking I was there to be funny, but rapidly learned that despite the appellation “improvisational comedy”, the discipline is more about being fully engaged with the other performers and your environment rather than being funny.
Despite the lack of props, despite the lack of costumes, despite being confined to a stage, improv is about truth. If it isn’t, if the audience doesn’t believe you, then your performance is ineffective.
Without truth, the audience will not engage emotionally, they will not invest in the characters, and at best, the performance becomes an intellectual exercise. At worst, it becomes boring.
The same is true for writing.
As part of my everyday life, but particularly as a screenwriting instructor, screenplay competition reader and story analyst/coach for So, What’s Your Story?, I digest a lot of stories that cover every medium and genre. In analyzing these stories, teasing out what works and looking for ways to improve what isn’t working, I find that most of my feedback ultimately drills down to the truth of the story.
All good stories are true stories, but not all true stories are good.
Who are these characters? What do they want? What do they need? Why are they acting that way?
The world can be completely fantastical; it doesn’t have to look or function like any place I have experienced. The characters don’t have to be human or even corporeal.
But both must have a truth that I, as a reader or audience member, can believe in, something I can connect to.
Except with possibly the most Art House of work—where the thwarting of inherent truth is often the whole point—the world must have consistent laws by which it functions, even if those laws are completely alien to my real-world experience.
And, although I may not agree with a character’s motivations and reactions, I must on some level understand them and recognize them as true and consistent for the character and the world in which that character exists.
From my perspective, this is reason why Arrival works, and Valerian doesn’t.
Yes, there were plotting challenges in Arrival, its mixed timelines presentation often confusing things (and yet, ironically, that was the overall point of the story), but the characters made sense, their actions were believable, their world consistent if only in hindsight.
In contrast, the world of Valerian seemed to shift as required by the plot, a deus ex machina around every corner. And most of the characters seemed to suffer from erratic multiple personality disorder (respect to those challenged by the actual disorder) that invalidated each motivation and reaction as soon as it happened.
For me, Arrival had an inherent and universal truth, whereas Valerian was little more than artifice, an intellectual exercise in which I chose not to participate.
Consider your favourite stories from whatever medium—the page-turner novels, the lean-forward movies.
What pulled you into the story? What kept you enthralled? What made you forget there was a world outside?
Perhaps it was good writing. Maybe, an excellent plot. Possibly, interesting characters.
Whatever the intellectual rationale, you believed. If only for a brief period, the story was true (to you).
As difficult as it sounds, that is your target in writing. And because of your proximity to the story, it will be a challenge. But truth is the difference-maker.
Well, that’s Draft Seven done. Talk about your long rows to hoe.
How long did you spend crafting and recrafting, conceiving and revising? Months? Years?
But you have it about as polished as you can make it, and in all likelihood, your brain hurts and you’re sick of the story.
Congratulations. You have achieved a wondrous thing. I mean that sincerely.
Now, take that radical writing, dazzling dialogue, cogent characterization, amazing action, and tell the exact same story in a single page.
No playing with page margins and point sizes. A single page that is easy and enjoyable to read.
It’s no easy task, under the best of conditions, but you should be able to do it. And if you can’t, it likely means that you don’t have a good handle on your story.
Not just for producers
Even if you don’t have any meetings with producers or agents planned—in fact, BECAUSE you don’t yet have any meetings with producers or agents planned—you should develop a one-page synopsis of your work just to make sure you understand your story and that your story is solid.
The one-pager forces you to cut away all of the excesses that might disguise fundamental problems with your story and bring any such issues into the glaring light of day.
The one-pager forces you to understand how well you can concisely and clearly convey your thinking, and perhaps just as importantly, highlights how universal your idea is.
Not even one page
If you thought rewrites were a pain, you can only imagine how difficult these things are to write; at least for us mere mortals.
And to make matters worse, you don’t even have a full page to write your synopsis because of everything else that needs to be included.
Who are you and how does anyone get hold of you?
What is the name and nature of your project (i.e., title, genre, medium)?
Why are you the best person to tell this story (i.e., any special skills, knowledge, background)?
Logline or one/two-sentence synopsis of the story
And then a short handful of paragraphs that highlight:
Your protagonist & the world he/she inhabits
The goals and more importantly, what’s at stake
The main antagonisms/conflicts
And somehow you must do this in a manner that is interesting, engaging and entertaining, that reflects the mood and genre of the piece, and most importantly, reflects your voice and style.
As an example of a one-pager, I offer The Naughty List. I’m not saying it is a good one-pager, but it is one page and conveys my story (and me).
The dog next door has been barking non-stop for days, maybe weeks. The first couple of times, you got up to see why, but never seeing anything, you barely hear the sound any more. It is just noise.
Alternatively, you’d never know your neighbour owns a dog, the creature is so quiet. But then, it suddenly barks. Jarred by the new noise, you look out your window only to find someone climbing through one of your neighbour’s windows.
Which dog are you most likely to notice: The one that barks incessantly or the one that doesn’t but just did?
If there is one function that I wish Final Draft and Movie Magic and all the other screenwriting software would remove, it’s the ability to insert the parenthetical (beat).
At the very least, when you type it, I would love a pop-up window to appear asking: “Are you sure it’s necessary?”
Because more often than not, it is completely UNnecessary. If anything, it is typically a nuisance.
As I understand it, (beat) is used to indicate a delay between one line of dialogue and the next.
In this example from The Imitation Game, the 2014 film screenwritten by Graham Moore, it is used to break up a phone conversation where we only hear one character speak. In this case, (beat) indicates a pause while Detective Nock listens to the party on the other end of the line.
(Used without permission but for educational purposes.)
Unfortunately, (beat) is also often inserted by the screenwriter for dramatic reasons.
The writer believes that the brief pause makes the prior line stand out before moving onto the next spoken thought. A dramatic moment is revealed in the dialogue, and (beat) gives the line space to be heard.
Or at least, that’s the theory.
Too often, unfortunately, writers use (beat) in place of drama. Unable to devise a truly dramatic or powerful line, they instead insert (beat) in a vain attempt to imply drama.
It’s tantamount to someone Tweeting about how powerful, smart or cagey they are to compensate for none of those qualities being obvious in their person or demeanor.
In the writer’s defence—and this happens more with newer writers—the (beat) is exactly how they “hear” the dialogue in their head. The character takes a moment when speaking and so the writer types (beat).
This would be fine if it happened a couple of times in a screenplay, but what I’ve found is that:
Once a writer starts (beat)ing off, it’s hard to get them to stop.
The more dramatic the scene they’re trying to write, the more aggressively they (beat) off. And they don’t stop (beat)ing off until the scene or sequence achieves climax.
Although the writer may gain some satisfaction in this, few others do.
The pace of the read and therefore the pace of the story slows for the reader. The Director doesn’t want to be told how to direct, nor the performer how to act.
To a person, each simply ignores the writer’s directive to (beat). The constantly barking dog is effectively silenced.
When everything is dramatic, nothing is dramatic.
And worse, once the (beat) moves on, the reader, Director and performer are left with lines of dialogue that are not dramatic, that have no weight, that dampen the drama.
So, what’s the writer to do?
One: Write better, more powerful dialogue.
Writing is an art, but it is also a craft.
Write the best line that you can, and then rewrite it better and better, layering the drama into the words, the cadence, the subtext, the timing within the plot.
Two: Trust the process.
Know that you are not the only arbiter of your words and trust others down the line to find the drama you so carefully crafted.
Below, see another example from The Imitation Game, where Benedict Cumberbatch’s script is un(beat)en and yet he imbues his lines with drama and significance.
(Used without permission but for educational purposes.)
If people cannot find the drama without constant insertions of (beat), they won’t find it with your direction (because it’s likely not there).
By being judicious in your use of (beat), those moments you do decide to use it will become the dog that never barks but just did.
The (beat) will stand out as something special, noteworthy; and so will your story.
A new day starts, and you rise from your bed. As you head to the shower, your mind drifts to the challenges your boss is having connecting with her 20-year-old son.
As your boss has focused on her career, both her son and husband have come to feel like second-class citizens, the younger adult acting out by joining a gang.
It’s not your place, but as you’ve known your boss for 15 years, you feel drawn into the family drama and spend your morning devising ways to intervene on her behalf while simultaneously coping with the poison-pill clause in the hostile takeover bid.
Hold it. Wait a second. No, you’re not.
Sure, if your boss is a friend and she’s struggling, you’d likely help. You have your own life, your family and your job, however, to worry about.
You don’t merely exist to serve your boss’s life.
(Character likenesses are the property of DreamWorks Animation & are used here for teaching purposes only.)
Among the characters, we have Shrek, Fiona, Farquad, Donkey, Dragon and Gingie.
Of those, who was the hero of that movie?
Given the movie’s title, it is pretty likely that the central protagonist of the story is Shrek. And given the way the narrative plays out, based on the scenes we watch, Shrek is indeed the hero of the movie.
But do the other characters see it that way?
Did Donkey wake up one morning with a mission to help an irascible ogre find acceptance not only within a community openly hostile to him, but also within himself through his sacrifice for another?
No, he had his own issues.
Did Fiona allow herself to be locked in a tower, guarded by a knight-immolating dragon, so that Shrek could see her example of isolation as a metaphor for his own, and in rescuing Fiona, he rescued himself?
Not so much. Girlfriend had her own agenda.
So, I ask again: Who was the hero of Shrek?
(At least from his or her own perspective.)
Everyone saw the same events unfold, but everyone saw them differently.
Shrek followed his life course. Donkey followed his. Fiona hers. Farquad, Gingie, the Three Blind Mice, theirs.
And in seeking to fulfill their own wants and needs, they each experienced their own character arcs. They each suffered their own Hero’s Journey.
As a screenwriter—or more broadly, a storyteller—this understanding is vital to doing proper service to your characters. The secondary and maybe even tertiary characters cannot simply be treated as plot devices, or at least not if you hope to make them seem real.
As you introduce your characters to your story, give thought to what their journeys would look like. Consider what they hope to accomplish by spending time with your main protagonist or the other characters. See their various relationships through their eyes.
And then write them with that in mind.
When they react to a situation or another’s action, they must do so with their own interests at heart, at least as much if not more than their counterpart’s interests.
When one character acts, consider the consequences and stakes for each character, and then watch the dramatic tension rise.
Look for those moments when a character must choose between his or her agenda and the greater good, or those moments where another’s behaviour threatens his or her agenda. There lies conflict.
Hear the words a character speaks and consider if those words mean one thing to the larger story and a different thing to that character’s journey. This is the subtext—conscious or subconscious—that you seek.
You may not—likely won’t—accomplish this level of intricacy on your first draft. First drafts are about getting the central story line onto paper (or whatever medium you prefer).
It gives you several starting points, however, as you enter rewrites and search for ways to tighten and heighten your story.
And at the end of that process, you should be able to write a logline for each of the major characters’ perspectives.
Thanks to a dear friend, whom I originally met through WordPress, I just discovered that this is my 5th anniversary on this platform. That said, it would be completely understandable if my supporters wondered that I was still here, I have posted so rarely in the past year.
Although not an excuse, I have become a victim of the adventure I sought in life. In short, my life is full and it has kicked the crap out of my blogging.
Teaching gigs, story analysis gigs, magazine writing responsibilities and my continuing passions with screenwriting, novel writing and photography of all stripes has simply become too much of a moment-by-moment focus (oxymoron?), no matter how delightful.
This will change, sort of.
With the launch of my story analysis website SoWhatsYourStory.ca last year, and the upcoming launch of my photography website, I will focus this blog on one particular topic that complements the other two platforms. What that topic is remains to be determined.
I appreciate that some of you may not be interested in the isolated topic, but then, I am incredibly grateful that any of you have stayed with me through the creative chaos that is my brain and blog.
Here’s to the next adventure!
(In the meantime, some colour from the past year.)
Liam Neeson is a special actor with a unique set of skills. Unfortunately, few of those skills are on display in The Commuter, his latest outing.
A thriller with few thrills, The Commuter tells us the story of a really unusual day in the life of insurance salesman Michael (Neeson) who meets a mystery woman (Vera Farmiga) during his commute home one evening. She presents him with an opportunity to make $100K if he takes on one little assignment, identifying someone who seems out of place.
Despite being an ex-cop and an intelligent person, Michael takes on the task, which quickly spirals out of control (else we have no movie) and the body count ratchets up. For most of the movie, we then watch an agitated Michael run, walk, crawl, slide and sidle up and down the commuter train, examining and re-examining the same passengers.
To tell you any more would be to present spoilers, but truthfully, this movie really can’t have any because the plot is largely telegraphed.
If you’ve seen Taken, you’ve seen this movie…and Taken was much better.
Forget driving a truck, you could drive a whole network of Amtrak trains through the plot holes in this story, which begins implausibly, becomes ridiculous and then gets downright silly. Had a dragon or demonic nun suddenly appeared, they would not have been out of place in this film.
I add demonic nun, by the way, because it seems there is a clause in Vera Farmiga’s contract that stipulates she must only appear in movies with her The Conjuring series co-star Patrick Wilson. I think it has something to do with the two actors having the dynamic range of granite countertops.
At several points in the movie, Neeson’s Michael makes reference to his advancing age (he is 60 years old here), and all I kept thinking was “yes, and you should know better”. Despite no outward sign of an exercise regimen—“It’s either walk up and down the aisle or take up yoga.”—this character has the fighting skills of a Navy Seal half his age rather than what might be expected from a decade-long retired NYPD officer.
More broadly, if we ignore the general stupidity of the plot, this movie is a wonderful example of why it is so difficult to effectively tell a self-contained story; a story that takes place within a confined space over a defined period of time. Effectively, after the first few laps through the train, we’ve run out of new things to try.
I’ve tried talking to people. I’ve tried punching people. Now what? More of same, I guess, for the next 45 minutes.
In writing parlance, this is called “running in place” or “repeating beats”; a repetition of actions until complete boredom or a novel insight sets in. Without ham-fistedly introducing “screenwriter ex machina”, what is the poor protagonist to do?
We accept this challenge more easily in a film like Taken if only because the writer gives us new locations and different implementations of kicking ass. We get visual variety even if the actual action is effectively the same.
Confine characters to a single set, however, and that visual variety is eliminated. The plot repetition becomes more glaringly obvious.
There is a reason that most confined space films are shorts. It is truly challenging to reveal anything novel after more than 20 minutes.
If you’re heading out to the movies and this is your best option, stay on the train…and don’t talk to strangers.
Mother, Nehiyaw, Metis, & Itisahwâkan - career communicator. This is my collection of opinions, stories, and the occasional rise to, or fall from, challenge. In other words, it's my party, I can fun if I want to. Artwork by aaronpaquette.net