Two’s company, three’s a story

As I read through a lot of early-stage screenplays and stage plays (including my own), I have noticed an interesting trend: Any scene that only involves two characters is boring.

No matter what the posturing, no matter how violent or loving, no matter whom the characters are, a scene with only two characters quickly loses steam for me. The dynamic peters out, and I find a lot of writers try to overcompensate for that by simply making the characters’ gestures larger. As though they believe talking louder to someone who does not speak your language will make you any more intelligible.

I speak for the trios: Turns out there may be some behavioural psychology behind this…at least, if you’re a rock hyrax—no, no, not “Lorax”.

Last week, a research paper was published in the journal Animal Behaviour that looked at the dynamics of triad relationships between these small creatures living in the hills of Israel, and the results were fascinating.

In a dyad relationship (two individuals), the authors say, you cannot make any predictions about the future other than friends will likely remain friends and enemies will likely remain enemies. With a triad (3 individuals), however, a social power dynamic is established that can morph in any number of directions, although some directions are inherently more likely and more stable than others.

The researchers found plenty of examples of the standby relationships, such as the friend of my enemy is my enemy (+ – -) or the friend of my friend is my friend (+ + +), and found that these relationships were highly stable in that they were likely to remain unchanged from year to year for any set of three individuals.

Enemy mine: What was fascinating, however, was that the seemingly unstable and counter-intuitive state of the enemy of my enemy is my enemy (- – -) occurred a lot more often than expected by chance and that it could be quite stable from year to year. This completely flies in the face of the standard that the enemy of my enemy is my friend (- – +).

From a story perspective, however, it can make complete sense. What if all 3 of you are vying for the same objective? As one of the enemies, you have to be constantly wary that any effort to thwart one enemy will provide an advantage to the other enemy.

Friend of a friend: What was also interesting was how gender played a role in the evolution of the unstable triad the friend of my friend is my enemy (+ + -). In females, this triad tended to morph toward (+ + +), while in males, it tended toward (+ – -), suggesting the need for female cooperation in raising young and male competitiveness in breeding. Typical men, eh?

From a story perspective, though, consider the power of (+ + -). What if the friend of your friend pushed them to do something contrary to your desires? This would make them your enemy—whether you’re being altruistic or selfish. A much more interesting dynamic as you may inadvertently push your friend into making a choice between the two opposing forces.

Dynamite dynamics: Regardless of the way your scenes play out, the triad dynamic gives you so much more room to play with emotionally and socially than a dyad. At any given moment, one of the trio can switch poles and the dynamic changes. With a dyad, the sudden switching of poles better have a good rationale in your story or it won’t be believable. That brings me to my next point.

Two characters: Now, before you go out and scrub all your two-person scenes from your screenplays, novels and stage plays (because yes, my hubris states I am that influential), let me remind you I said two characters, not two people.

Environment, situation and unseen third parties can also be characters in a scene between two individuals. It is those subtextual elements that convert a vomitously dull scene into one that sizzles. The challenge is in making sure the reader/viewer knows it’s there through carefully selected word choice and narrative (NOT exposition).

Two friends meet, but one hides a secret from a previous conversation that muddies their exchange in ways unexpected by the ill-informed (- + – or + + -) (e.g., plot to every spy movie ever made).

Two men with diametrically opposed viewpoints have to set aside their differences to deal with an external threat (- – -) (e.g., Hooper’s shark to his Quint is his enemy), which turns into (- + -)).

So, when you find yourself creating a scene with only two people, ask yourself who or what is influencing this scene aside from the two people and remember to incorporate them or it into the dialogue and narrative.

As Jed Barlett said to Sam Seaborn while playing chess in a scene from West Wing, “Look at the whole board.”

Didn't want to play your silly games, anyways

Didn’t want to play your silly games, anyways

Penny Penniston at Toronto Screenwriting Conference 2013

Not Just Talk: How Writers Think About Dialogue

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Many people come to screenwriting because they have a good instinct for dialogue, but it is important to look beyond the instinct and understand the theory behind dialogue. If nothing else, this understanding is useful in helping the writer communicate with other artists so that you can articulate why you wrote a specific line a certain way, rather than simply standing there scratching your head saying “I dunno”.

Dialogue vs. conversation: Most people think writing dialogue is easy, Penniston says, because they are under the delusion that dialogue and conversation are the same thing. They are not. In comparing words to the keys of a piano, she loudly showed that conversation is noisy and discordant, while dialogue is musical, it is precise and crafted, it presents voices and themes.

Dialogue gives clear direction to the artist interpreting it, but it also gives the artist a chance to interpret the words in his or her own way, to show off his or her talents.

Like music, you have to develop something of a muscle memory for dialogue through repetition; however, understanding the theory behind dialogue will allow you to step back and analyze your writing with a certain distance.

Using visual cues, Penniston suggested that your story is much like an aerial shot of the Grand Canyon, with long, sweeping turns and deeper and shallower canyons. Dialogue, however, is more like someone kayaking through white water, experiencing the eddies and whorls of the currents and avoiding the rocks where possible.

Forces: Characters, she says, are very lazy. If left to their own devices, they won’t do anything. We need to get them to move and we do that by applying a force on them, which in physics has both a direction and magnitude. You can use physical forces, evolutionary forces (e.g., against death or for sex), cultural or societal forces (e.g., need to conform), or psychological forces (e.g., need for love or respect).

And these forces should be defined in very specific ways, again offering a sense of direction and magnitude. The strongest of all the forces on a character will drive your scene, but she stresses, the other forces are still important. This landscape of forces, she says, is the character’s situation in a scene.

Text and subtext: You want to be sure you put your characters in interesting situations with a network of multiple forces pushing and pulling your characters in different directions. You should always feel that your dialogue is adjusting and moving as these forces shift in strength and direction. A good line of dialogue, she says, manifests the sum of all of the forces acting on the character at a particular moment (e.g., personal baggage, setting, other characters).

In text, only one force acts on your character. In subtext, however, more than one thing is happening at one time. Subtext, she warns, is not the result of something being left unsaid but rather that so many things are trying to be said, but aren’t. It can manifest itself as an odd word choice given the superficial context or self-interruption and rephrasing.

When the forces converge and cancel each other out, she suggests, the character remains silent, unable to communicate anything. The character will look static, but he or she is not. It is a moment of paralysis (in physics, potential energy). And the line after a lengthy silence can be very interesting, she argues, because it is the first sign of which of the forces won. At the same time, she warns that we should look for lengthy pauses within our screenplays that do nothing for the scene or the drama. Those pauses aren’t based on reactions to forces.

Story beats: For Penniston, a story beat transitions when the balance of forces in a scene shifts, and for as a writer, you want to be very clear about the point at which this shift occurs. You should be able to point to the specific line in a scene.

Memorable lines, she says, come when the tension of a beat breaks. She harkens back to the Rule of Threes, suggesting the scene beat should occur in three steps: establish the tension, heighten the tension, and break the tension.

And wonderfully, she suggests, with change, you get an opportunity for surprise, such as the punchline of a joke. These lines can’t come out of left field, however. They must fit the context of the scene, but they can still be unexpected.

Writer Tricks: Create interesting situations in which your scene plays out. Pick a discordant place, person or circumstance. And avoid beat repetition. A specific combination of forces should never occur twice or you’ve just gone back to a previous beat and eliminated the reasons for everything that occurred between them.

Find interesting things within your situation. Add and/or explore details within your scene. Assign random elements and figure out how to make those elements work within your scene. Get insights from others and look for opportune moments to create truly memorable lines that encapsulate your character or the situation.

Tell your story as clearly but as efficiently as possible to avoid distractions. Only add narrative if it is revelatory or adds something new, and don’t direct. Although, she says, if you’re writing for studio readers, you may want to err on the side of too much narrative to make sure your story gets across.

(Aside from being a professor at Northwestern University, Penniston is also a playwright and author of the book: Talk the Talk: A Dialogue Workshop for Scriptwriters)

Unpacking baggage – Part Two

In Part One, I discussed the idea that to understand any characters you create and to make them more alive to your audience, you need to understand their baggage, the emotional and psychological events of their past that informs/moulds their behaviours and responses today. Today, I want to talk about making sure you let your audience in on the cosmic joke.

A couple years ago, I wrote a pilot episode for a new sitcom that I was developing—and still am; oh producers, where are’t thou?—and I asked my long suffering wife to read the teleplay.

My concern, I explained, was that of the four main characters, I didn’t feel I had a handle on three. The protagonist I nailed—knew him inside and out—but the other three seemed a little superficial. I wanted a second opinion, though, in case I was just being hard on myself.

Upon reading the script, she asked me a question. [SIDEBAR: Keep all friends who ask questions before offering opinions.]

Which of the four characters did I think I was most like? The protagonist, hands down. She smiled.

Based on her single reading without any background information, she proceeded to describe the other three characters in the script. And nailed them! She matched almost perfectly what I had had in mind for them.

But as was her wont—never in a malicious way—she then burst my bubble by telling me that she had almost no clue as to who the protagonist was, other than he was very similar to me. Without the benefit of 10 years of marriage, the protagonist was a black box. A name followed by narrative action or dialogue.

We walked through scenes and I explained motivations. My explanations made sense to her, but they weren’t on the page. My protagonist was so close to me that it never occurred to me that things weren’t obvious.

More recently, I’ve had the pleasure of reading other people’s developing screenplays, and very often, one of the problems I find as a reader is that I don’t have a clear vision of a character’s motivations in a scene. Why did they do what they did, say what they said?

One fellow student in particular I pressed for explanations about some characters in her otherwise amazing script (which horrified the bejeezus out of me btw). She waxed eloquent on her characters’ motivations and histories, offering amazing little vignettes from their pasts that helped explain why her characters were now behaving as they were.

But it wasn’t on the page!

Before I go further, this is NOT a call for more flashbacks (or cowbells). I am addicted to flashbacks, so I understand their power. Please avoid unless it is really there to move your plot along and not just a underhanded form of exposition designed to keep you from having to learn how to write subtext.

My recommendation to my friend, and something I will do on occasion, is to actually write out those vignettes, full narrative and dialogue, but only for myself and not for inclusion with the screenplay. Don’t just think about them, though. Actively write them out. For it is the act of writing that you will find the emotion of the scene, and it is that emotion that will provide the subtext of your screenplay.

That emotion will inform your dialogue and narrative word choice. That emotion will mould the flow and cadence of your dialogue (e.g., short, terse response vs. raving diatribe). It will also help inform how other characters will respond.

As I have experienced, having this information in my head makes it an intellectual exercise, with all of the cold aloofness that goes with it. But putting it on paper forces you to acknowledge and release those demons. It activates your lizard brain, as another friend of mine liked to call it. It is more visceral, more real.

It also has the added benefit of giving you something back to which you can refer when working on the story after six months of doing something else.

When someone reads your work or an actor performs it, you want to make it as easy as possible for them to get your characters, to understand the turmoil in which your characters function. Except at the highest levels of your story, do not ask your audience to think. It takes them out of the story.

You want them to feel the anger; the amusement; the sadness. If your protagonist is being oppressed, you want your audience to feel angry at the mistreatment, frustrated by the inability to change what is happening, and vindicated/exhilarated when your protagonist triumphs.

They can think on the way home from the theatre or after they close the back cover of the book.

If it is not on the page, none of this will happen. You audience will not engage and your story will suffer.

Sure, it sounds like extra work—it is!—but you’ve already invested this much time and effort on your story. Do you really want to risk that being all for nought because you’re the only one who gets why this story is important?

Who is this man and what is he thinking? What is he waiting for? If he looked at me, would I see boredom, anger, fear, joy?

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(Taken in Tofino, British Columbia.)