In Part One, I talked a bit about the challenges of asking for and receiving feedback. Below, I offer some thoughts on how to resolve some of those issues, but again, want this to be an open discussion.
When to ask. Feedback can be valuable at any stage of an exercise, but the type of feedback you need will change as your work progresses. Out of the gate with draft one, you really just need to know if the story works. After that, you’ll begin to explore things like character arcs, scene/event order (plotting), etc. Give specific direction on what you want from the reviewers.
Whom to ask. Ask for feedback from people whose sensibilities and/or writing you respect. If they think in a manner that attracts you or write in a style that you find interesting, then they are more likely to give you feedback that meshes with your goals for your work. As your skills mature, you can venture further afield and test yourself against people who think significantly differently from you.
Give direction on what you want. If you simply give someone your work and ask them to let you know what they think, then you deserve what you get. Ask for their thoughts on specific aspects of your writing so that they can focus on just that aspect. Alternatively, tell them what you worry about and let them interpret how to give feedback to address that need.
Ask questions. When you receive feedback, don’t simply say thank you and then go read it in a corner, deciding whether to commit hari kiri. Make sure you understand their feedback so that you know how to use it. It may be that they have totally misunderstood what you have tried to do—which is itself something to look at—so the specifics of their feedback may be of limited use.
Think about the feedback. In some cases, simply incorporating some feedback will make sense; however, you generally want to see what the feedback is telling you at a broader, more basic level. Does all the feedback come down to the same one or two things? For example, if a lot of the feedback is asking why your characters did certain things, then maybe the bigger issue is a need to more deeply or transparently explore character motivation. Not an easy task, but ultimately more rewarding than simply explaining away the why’s through exposition or on-the-nose dialogue.
NO FEEDBACK IS GOSPEL. If a burning bush offers you insights on your project, always remember that this is just one plant’s opinion. The smouldering conifer a few feet over may have totally different or contrary suggestions.
Don’t rely on one source of feedback, as it will include personal biases that may not be germane to your work. And even when you get feedback from multiple sources, look for patterns in the feedback. If 70% of people have issues with your climax, it’s probably time to review your climax. If, however, 30% don’t get your antagonist, you may want to look at that, but it’s not a priority.
This is also why it is important to request specific feedback. If 10 people give you 10 thoughts each and none or few of them overlap, you have no idea what is important and what is personal taste.
Remember who’s in charge. This is your work and you should be prepared to defend it while being open to ways to improve it. You DO NOT have to incorporate feedback you get. You may feel it’s off base, doesn’t really fit with what you were trying to do or the story you wanted to tell. Fine. Stick to your guns (or weapon of choice). Just because you asked for the feedback, doesn’t mean you have to take it (not even mine).
Tell your story, your way.
As my first and only tattoo, I wanted something that spoke to how I wished to be remembered