The dignity of characters

Defiance

Every human has an inherent nobility and dignity, and it is only in the limits of that dignity that people differ. Some people (the snots) hold themselves to a very high standard, while others (the goofs) appear significantly more relaxed in their approaches to life.

Even within an individual, there may exist multiple levels of dignity befitting the person’s roles or functions throughout the day. As a corporate executive, she may hold herself tightly constrained to maintain her air of authority, while as a doting mother, she may release her inner child for a game of tag.

And yet, even with the role-playing variations of life, each of us has an underlying threshold across we are hard-pressed to pass.

What is true for people is true for the characters we create, or at least should be, I believe. And it is in finding that central sense of dignity that we truly begin to understand these characters.

It is pivotal to their thoughts, actions, words and silences. It is also critical to how they view the world and how the world responds to them.

The goofiest, the most nebbish and most loathsome of characters has a line they will not cross, which writers exploit by presenting each one with a crisis. And while the writer and reader may think of that line as representing different things to different characters—for example, a move from light to dark for the good guys and dark to light for the bad guys—it is important to view the line from the character’s perspectives and aspirations.

Thus, the line is always a move from my light to my dark, my good to my bad, my right to my wrong. To approach it any other way would weaken and potentially two-dimensionalize the character’s resistance to change.

Scar from The Lion King completely believed in the truth and the righteousness of what he was doing. He understood that his actions flew in the face of tradition, but truly believed he was acting for the greater good.

Likewise, the anti-hero Edmond Dantès of the Count of Monte Cristo felt completely justified in his criminal actions because he was removing men worse than himself.

In both cases, as I have said elsewhere, each character was the protagonist of his own story.

In the end, society consumed Scar when he reached his line (i.e., bow to his nephew Simba) and he refused to cross it, and almost consumed Edmond Dantès until he released his anger and found peace.

Regardless of how prominent or fleeting a character, they all have their dignity, and although we may not explore all equally—lest we never complete our works—an awareness of that line will make for amazingly richer and more memorable characters, and thereby, better stories.

Tired

Some interesting recent blog posts on character:

Caroline Norrington’s Get to Know Your Character: 15 Minute Character Development Prompter

Persikore’s Context Matters

Richard Ellis Preston Jr.’s Character Development: Finding a Friend for Life

Just a Tasmanian’s Character Development series: ProtagonistAntagonistSidekick/Supporting characters

Do it

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Do it now!

Don’t think about it.

Go!

Don’t hesitate.

Aaaand now!

You’re stalling.

Now, Now, Now!

Suckage is encouraged.

Make it happen!

Don’t let fear stop you.

You are the [insert action]!

Do or do, there is no failure.

Dooooooo it!

It’s better than sex (unless you’re doing the sex, in which case, it is exactly like sex)

Go-go! Get’m-get’m! Ooh-aah!

Yay you!

(Image is property of owner and is used here without permission because I do’ed it!)

Indirect influences

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I naturally speak with one voice. If pressed, I can speak with a second, more professional voice; the one that presents concepts to advertising clients or interviews corporate executives for a magazine. But most of the time, I speak with one voice that uses a vocabulary and attitude established over my many decades of life.

I think this is largely the case for everyone, which is why it is not surprising that people tend to write stories with a series characters that can largely sound the same. The protagonist is typically quite distinct. The antagonist is often distinct. But after that, I don’t know that I could tell who was speaking if I didn’t read the names.

These secondary characters, by their very nature, are not our focus as writers, so they tend to have the least developed back stories even in our heads. Other than age or gender, what makes the paperboy different from the local sheriff from the school teacher?

The same thing that makes you different from me. Our experiences, past and present.

One of the tricks for informing a character that I learned in improv was to endow a character with a trait that only you as the performer knew, and ideally a trait that had absolutely nothing to do with the scene that was developing.

In one exercise, I decided that my character had a bad right ankle, so that every time I took a step, my ankle would cause me pain. I didn’t hobble or verbally express the pain with either an “Ow” or “Would you slow down, my ankle hurts”.

The pain was expressed, however, in how my character responded to his environment and the other characters in the scene. What might have been a middle-of-the-road character suddenly became a terse character, someone in a hurry to get things over with, quick to anger or frustrate, less apt to engage in activities.

The bonus aspect of the exercise, for me, was that my fellow improv performers quickly got and responded to my character, but when pressed, could not exactly say why I behaved as I did.

Now change that ankle pain to a foot orgasm (read about it this week online) and see where that character would go (probably jogging).

The sore ankle had no impact on what role the character played in the scene, but more in HOW that character performed that role. And this made the character stand out from all of the others.

I go back to this exercise often, when I find myself creating secondary or tertiary characters that aren’t differentiated from the background. A little something to make them stand out, however briefly, in their scene.

If you find yourself stuck, give it a shot. What could it hurt, other than possibly your ankle?

(Image is property of owners and is used here without permission, because it makes me happy/indifferent/snarky/hot.)

Dialogue v Narrative

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Yesterday, my friend Marsha posted a short piece on her blog—Why the Face (WTF)—where she discussed her challenges in writing narrative/action for a scene and how she found scene writing to be so much easier if she started the dialogue.

“On its own, free of formatting and figuring out what characters are doing physically,” she wrote, “it lets me really get into what these people are actually saying to each other.”

When I read this, I thought, what a fascinating approach as mine is the complete opposite.

When I start a scene, I can go on ad nauseum about the setting and what the characters are doing or how they are behaving, but I find actually expressing the characters in dialogue to be daunting. When I do start writing dialogue, I find that I am writing exactly what my characters are thinking (on-the-nose) or that their emotions and motivations are incredibly superficial.

When I describe a character’s behaviour, however, his or her emotions surface more slowly through unconscious tics. The tensions that I intone in my mind’s eye then inform the word choice when I start to write his or her dialogue. It is as though I have to psych myself into the character’s body before I can express his or her desires and impulses to the fullest.

What makes this ironic is that while discussing this with Leela, another friend, she reminded me of the days when I first started writing sketch comedy, and all I could seem to manage were a series of “talking-head” sketches. At that time, action was unimportant to me as I felt the only way to bring my point across was through words.

On paper, my sketches could be very engaging, whereas on stage, they were significantly less so. Thus, I needed to learn the power of the unspoken word. Apparently, the pendulum has swung full tilt and I am now in the process of finding a happy medium. (No wonder writing is so tiring.)

Ultimately, like a good Oreo cookie, the best screenwriting comes from the combination of solid narrative (icing) and solid dialogue (cookie), so I am glad Marsha has my back and I have hers.

I am always right (motivation)

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If I move into a beautiful New England home with my beautiful family and on our first night, the walls run red with blood and a disconnected voice cries “Get out!”, I go to a hotel and move the next day.

I do not search for an explanation (or at least not that night). I do not instinctively head for the dusty attic, the dank dark basement or that rather nasty looking shed under the menacing weeping willow in the darkest corner of the back yard.

So when I read about characters doing just that in a novel or screenplay or watch actors do it at the movies, I find myself thinking they deserve whatever comes next because they are idiots. What the hell motivated them to have that stupid response? Out of the gate, I disconnect from the character.

Now, despite the title of this blog post, I am not suggesting that only my instincts should be followed in screenplays, novels, etc.—these would be damned short stories if everyone did—but rather it is a call to writers to help me, as a reader or viewer, understand why the character behaved the way he or she did. Until I do, I cannot really bond with the character.

This isn’t easy, but it is necessary.

Whenever a character responds to something or takes an action, you have to ask yourself, why did he or she do that? And over the course of your story, are all of that character’s choices consistent with his or her personal journey from before your story’s opening to its conclusion?

And as if that isn’t difficult enough, you then have to ask yourself, have I written the story in such a way that the audience can see the logic of the choices, even if only in hindsight?

This last point is crucial, because as writers, we often know or understand things about our characters that never make it to the page. Thus, while everything may seem completely consistent and logical to us, it may still be confusing to our audience, who is not privy to the machinations within the head of the writer god.

At the same time, you never want to spell it out for the audience, because then story reading or watching becomes too passive an exercise and the audience doesn’t engage. You need to feed your audience just enough information that it can begin to make inferences about your characters’ behaviours and so become connected with your characters.

The good news is that this is unlikely to happen in your first draft or at best, will happen in drips and drabs.

As you develop your story past draft one, you will find moments of inconsistency or more likely, your trusted readers and advisers will find inconsistencies. Take those in and mull them over. Odds are, fixing those issues will not require a major refocus of your story…just a heavy-brush rewrite. And your story will improve.

So if the walls run red with blood, a disconnected voice cries “Get out!” and your protagonist doesn’t, I better understand why.

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(Images are the property of the owners and are used here without permission.)

Two’s company, three’s a story

As I read through a lot of early-stage screenplays and stage plays (including my own), I have noticed an interesting trend: Any scene that only involves two characters is boring.

No matter what the posturing, no matter how violent or loving, no matter whom the characters are, a scene with only two characters quickly loses steam for me. The dynamic peters out, and I find a lot of writers try to overcompensate for that by simply making the characters’ gestures larger. As though they believe talking louder to someone who does not speak your language will make you any more intelligible.

I speak for the trios: Turns out there may be some behavioural psychology behind this…at least, if you’re a rock hyrax—no, no, not “Lorax”.

Last week, a research paper was published in the journal Animal Behaviour that looked at the dynamics of triad relationships between these small creatures living in the hills of Israel, and the results were fascinating.

In a dyad relationship (two individuals), the authors say, you cannot make any predictions about the future other than friends will likely remain friends and enemies will likely remain enemies. With a triad (3 individuals), however, a social power dynamic is established that can morph in any number of directions, although some directions are inherently more likely and more stable than others.

The researchers found plenty of examples of the standby relationships, such as the friend of my enemy is my enemy (+ – -) or the friend of my friend is my friend (+ + +), and found that these relationships were highly stable in that they were likely to remain unchanged from year to year for any set of three individuals.

Enemy mine: What was fascinating, however, was that the seemingly unstable and counter-intuitive state of the enemy of my enemy is my enemy (- – -) occurred a lot more often than expected by chance and that it could be quite stable from year to year. This completely flies in the face of the standard that the enemy of my enemy is my friend (- – +).

From a story perspective, however, it can make complete sense. What if all 3 of you are vying for the same objective? As one of the enemies, you have to be constantly wary that any effort to thwart one enemy will provide an advantage to the other enemy.

Friend of a friend: What was also interesting was how gender played a role in the evolution of the unstable triad the friend of my friend is my enemy (+ + -). In females, this triad tended to morph toward (+ + +), while in males, it tended toward (+ – -), suggesting the need for female cooperation in raising young and male competitiveness in breeding. Typical men, eh?

From a story perspective, though, consider the power of (+ + -). What if the friend of your friend pushed them to do something contrary to your desires? This would make them your enemy—whether you’re being altruistic or selfish. A much more interesting dynamic as you may inadvertently push your friend into making a choice between the two opposing forces.

Dynamite dynamics: Regardless of the way your scenes play out, the triad dynamic gives you so much more room to play with emotionally and socially than a dyad. At any given moment, one of the trio can switch poles and the dynamic changes. With a dyad, the sudden switching of poles better have a good rationale in your story or it won’t be believable. That brings me to my next point.

Two characters: Now, before you go out and scrub all your two-person scenes from your screenplays, novels and stage plays (because yes, my hubris states I am that influential), let me remind you I said two characters, not two people.

Environment, situation and unseen third parties can also be characters in a scene between two individuals. It is those subtextual elements that convert a vomitously dull scene into one that sizzles. The challenge is in making sure the reader/viewer knows it’s there through carefully selected word choice and narrative (NOT exposition).

Two friends meet, but one hides a secret from a previous conversation that muddies their exchange in ways unexpected by the ill-informed (- + – or + + -) (e.g., plot to every spy movie ever made).

Two men with diametrically opposed viewpoints have to set aside their differences to deal with an external threat (- – -) (e.g., Hooper’s shark to his Quint is his enemy), which turns into (- + -)).

So, when you find yourself creating a scene with only two people, ask yourself who or what is influencing this scene aside from the two people and remember to incorporate them or it into the dialogue and narrative.

As Jed Barlett said to Sam Seaborn while playing chess in a scene from West Wing, “Look at the whole board.”

Didn't want to play your silly games, anyways

Didn’t want to play your silly games, anyways

When life interferes

It has been an incredibly slow week on the blog as far as new posts are concerned. But whereas most people slow down periodically to take care of things that distract us from our writing like work, family obligations, vacations, etc, my absence from the blog has had more to do with writing than with not writing.

The past week has been an endless series of projects, all of which require some degree of writing.

Last Thursday, I started the latest of my screenwriting classes and needed to do some final edits before bringing my pages to class to be read aloud. As well, I needed to read the works of other students to get a handle on their work and to offer insights.

Friday brought meetings with potential clients to discuss their web and marketing strategies (and a lovely Indian buffet to boot). And the afternoon was spent doing research for an upcoming article on the anniversary of the elucidation of the structure of DNA (Happy 60th Birthday, DNA!), followed by an evening at baseball (yaaaaaawn) and then drinks with my screenwriting circle. I also picked up a new medical writing freelance gig.

Saturday and Sunday were chock-a-block full of my attempts to live-Tweet two hockey games between my Toronto Marlies and the St. John’s IceCap in the American Hockey League. You want to miss half a sporting event? Try live-Tweeting a hockey game. By the time you look up from your phone, you have another incident to Tweet.

The weekend and Monday were also spent on that freelance writing gig, so I buried my head into the wonders of neuropharmacology and tried to make sense of a chimera of a slide deck, trying to tease a coherent story out of the presentation. Yes, even medical information comes in the form of a story…or at least the better ones do.

And then to rattle my brain a little, I headed back to Art & Fear; a little book on the challenges that present themselves when trying to create art (more on the book in a later post). Step One: Go, create Art. The guilt from the book was enough to make me sit in front of my laptop and churn out 3 more pages for my latest screenplay…a lovely little family drama-comedy set in Eastern Canada.

And so, my poor blog languished in neglect. No doubt, feeling unloved and forgotten.

Not so, my blog, not so.

But you will need to learn to share my attentions with others. It’s all for the best, I promise.

Lucked into a team photo with the Toronto Marlies (me=last person, second row, right)

Lucked into a team photo with the Toronto Marlies (me=last person, second row, right)

10 Steps to Writing a Pilot That Sells

No, no! Not that kind of pilot. Although, cute photo. (Image used without permission)

No, no! Not that kind of pilot. Although, cute photo. (Image used without permission)

1) Watch a lot of television; especially stuff you don’t like or think is bad. This will establish the belief within you that you could write something at least that bad and still get it on the air.

2) Conceptualize a show that combines one of your siblings or cousins, the second job you ever had, and a famous moment in history. Every idea after this will sound entirely plausible; and hell, this might actually work as a sitcom.

3) Conceptualize an idea that is morally offensive to you and then see if it was one of the shows in Step 1. If not, then the market is ripe for the picking.

4) Describe the absolute worst day of your life, a day when everything went wrong. Then switch one of the disastrous elements. Then, switch another element. Do this 10 more times. Season One!

If you can’t create 13 variants, your day wasn’t that bad and your life is too good for you to be writing for television. Go write greeting cards.

5) Grab a copy of Bulfinch’s Mythology and reset all of the stories in modern-day Seattle or the smallest town you’ve ever visited. Warning: Brace for complaints that it’s a rehash of Dallas or Friday Night Lights.

6) Grab a copy of Bulfinch’s Mythology and do not reset the stories. Hell, if it worked for The Borgias and The Tudors, it might work here. Call it The Olympians.

7) Start with Episode Two, because pilots suck and you’ll never want to show it to anyone. You need to know/believe your idea works.

8) No matter what your current idea is, when you go to pitch it and you think you’re losing your audience, suddenly reveal “And the protagonist is a ghost!” Vampire, werewolf and zombie are equally acceptable.

9) Stop reading advice on writing a successful pilot and just write your story, already. There is no telling why someone in a suit will get excited by your story, but I can guarantee they won’t if you’re not.

10) If all else fails, generate a top-ten list of ways to write a pilot that will sell and use it as the basis of a book you will later turn into a sitcom.

Thanks for listening

Just found out that I have 1,003 likes on my blog in just over a month, so I’d like (ha!) to thank everyone for their support and interest.

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And, because no good deed goes unpunished, I’d also welcome you to check out some of the other venues where you will find me spouting nonsense (gotta pay the bills, you know).

Toronto Marlies page at Maple Leafs Central – news from the American Hockey League team

Drug Discovery News – commentaries and special features

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Write…as rain

I write.

I write because I love playing with words.

I write because my head will explode if I don’t.

I write to explore ideas.

I write because I’m interested in a lot of stuff.

I write because I’m a narcissist.

I write because the stories flow through me.

I write because I’m funny (some of the time).

I write because I have thoughts worth expressing.

I write because the blank page beckons.

I write to release my pain.

I write to share my joy.

I write to add beauty to the world.

I write to keep moving.

I write to share the magnificent visions I see.

I write to exorcise and exercise the voices.

I write to play.

I write because I am a writer.

 

Why do you?