True story

pexels-photo-267559

Truth is relative. Truth isn’t about facts so much as believability. Something can be objectively factual, but if I do not believe it, it is not true (to me).

And while this position can complicate social interactions and any discussion of politics, its corollary is vital to creativity:

Something can be objectively fictional, but if I believe it, it is true (to me).

I stumbled across this concept years ago, while studying improvisation at Second City.

I entered the school thinking I was there to be funny, but rapidly learned that despite the appellation “improvisational comedy”, the discipline is more about being fully engaged with the other performers and your environment rather than being funny.

Despite the lack of props, despite the lack of costumes, despite being confined to a stage, improv is about truth. If it isn’t, if the audience doesn’t believe you, then your performance is ineffective.

Without truth, the audience will not engage emotionally, they will not invest in the characters, and at best, the performance becomes an intellectual exercise. At worst, it becomes boring.

The same is true for writing.

As part of my everyday life, but particularly as a screenwriting instructor, screenplay competition reader and story analyst/coach for So, What’s Your Story?, I digest a lot of stories that cover every medium and genre. In analyzing these stories, teasing out what works and looking for ways to improve what isn’t working, I find that most of my feedback ultimately drills down to the truth of the story.

All good stories are true stories, but not all true stories are good.

Who are these characters? What do they want? What do they need? Why are they acting that way?

The world can be completely fantastical; it doesn’t have to look or function like any place I have experienced. The characters don’t have to be human or even corporeal.

But both must have a truth that I, as a reader or audience member, can believe in, something I can connect to.

Except with possibly the most Art House of work—where the thwarting of inherent truth is often the whole point—the world must have consistent laws by which it functions, even if those laws are completely alien to my real-world experience.

And, although I may not agree with a character’s motivations and reactions, I must on some level understand them and recognize them as true and consistent for the character and the world in which that character exists.

From my perspective, this is reason why Arrival works, and Valerian doesn’t.

Yes, there were plotting challenges in Arrival, its mixed timelines presentation often confusing things (and yet, ironically, that was the overall point of the story), but the characters made sense, their actions were believable, their world consistent if only in hindsight.

In contrast, the world of Valerian seemed to shift as required by the plot, a deus ex machina around every corner. And most of the characters seemed to suffer from erratic multiple personality disorder (respect to those challenged by the actual disorder) that invalidated each motivation and reaction as soon as it happened.

For me, Arrival had an inherent and universal truth, whereas Valerian was little more than artifice, an intellectual exercise in which I chose not to participate.

Consider your favourite stories from whatever medium—the page-turner novels, the lean-forward movies.

What pulled you into the story? What kept you enthralled? What made you forget there was a world outside?

Perhaps it was good writing. Maybe, an excellent plot. Possibly, interesting characters.

Whatever the intellectual rationale, you believed. If only for a brief period, the story was true (to you).

As difficult as it sounds, that is your target in writing. And because of your proximity to the story, it will be a challenge. But truth is the difference-maker.

Our writing is only as good as the truth we tell.

Best of luck.

 

Arrival: Screenplay (pdf) by Eric Heisserer

Valerian & the City of a Thousand Planets: Screenplay by Luc Besson

 

Award-winning screenwriter Randall C Willis is Story Analyst & Coach at So, What’s Your Story? (Facebook page). He also teaches screenwriting in Toronto at Raindance Canada and George Brown College.

One singular sensation

One

Well, that’s Draft Seven done. Talk about your long rows to hoe.

How long did you spend crafting and recrafting, conceiving and revising? Months? Years?

But you have it about as polished as you can make it, and in all likelihood, your brain hurts and you’re sick of the story.

Congratulations. You have achieved a wondrous thing. I mean that sincerely.

Now, take that radical writing, dazzling dialogue, cogent characterization, amazing action, and tell the exact same story in a single page.

No playing with page margins and point sizes. A single page that is easy and enjoyable to read.

It’s no easy task, under the best of conditions, but you should be able to do it. And if you can’t, it likely means that you don’t have a good handle on your story.

ScreenU one page

Not just for producers

Even if you don’t have any meetings with producers or agents planned—in fact, BECAUSE you don’t yet have any meetings with producers or agents planned—you should develop a one-page synopsis of your work just to make sure you understand your story and that your story is solid.

The one-pager forces you to cut away all of the excesses that might disguise fundamental problems with your story and bring any such issues into the glaring light of day.

The one-pager forces you to understand how well you can concisely and clearly convey your thinking, and perhaps just as importantly, highlights how universal your idea is.

 

Not even one page

If you thought rewrites were a pain, you can only imagine how difficult these things are to write; at least for us mere mortals.

And to make matters worse, you don’t even have a full page to write your synopsis because of everything else that needs to be included.

  • Who are you and how does anyone get hold of you?
  • What is the name and nature of your project (i.e., title, genre, medium)?
  • Why are you the best person to tell this story (i.e., any special skills, knowledge, background)?
  • Logline or one/two-sentence synopsis of the story

And then a short handful of paragraphs that highlight:

  • Your protagonist & the world he/she inhabits
  • The goals and more importantly, what’s at stake
  • The main antagonisms/conflicts

And somehow you must do this in a manner that is interesting, engaging and entertaining, that reflects the mood and genre of the piece, and most importantly, reflects your voice and style.

TNL poster

As an example of a one-pager, I offer The Naughty List. I’m not saying it is a good one-pager, but it is one page and conveys my story (and me).

 

TNL oneb

Good luck.

 

Award-winning screenwriter Randall C Willis is Story Analyst & Coach at So, What’s Your Story? (Facebook page). He also teaches screenwriting in Toronto at Raindance Canada and George Brown College.

Writers beating off

The dog next door has been barking non-stop for days, maybe weeks. The first couple of times, you got up to see why, but never seeing anything, you barely hear the sound any more. It is just noise.

Alternatively, you’d never know your neighbour owns a dog, the creature is so quiet. But then, it suddenly barks. Jarred by the new noise, you look out your window only to find someone climbing through one of your neighbour’s windows.

Which dog are you most likely to notice: The one that barks incessantly or the one that doesn’t but just did?

barkingdogcartoon

(Property of Jerry King: http://www.jerryking.com Used without permission but for educational purposes.)

If there is one function that I wish Final Draft and Movie Magic and all the other screenwriting software would remove, it’s the ability to insert the parenthetical (beat).

At the very least, when you type it, I would love a pop-up window to appear asking: “Are you sure it’s necessary?”

Because more often than not, it is completely UNnecessary. If anything, it is typically a nuisance.

As I understand it, (beat) is used to indicate a delay between one line of dialogue and the next.

In this example from The Imitation Game, the 2014 film screenwritten by Graham Moore, it is used to break up a phone conversation where we only hear one character speak. In this case, (beat) indicates a pause while Detective Nock listens to the party on the other end of the line.

Imitation Game phone

(Used without permission but for educational purposes.)

Unfortunately, (beat) is also often inserted by the screenwriter for dramatic reasons.

The writer believes that the brief pause makes the prior line stand out before moving onto the next spoken thought. A dramatic moment is revealed in the dialogue, and (beat) gives the line space to be heard.

Or at least, that’s the theory.

Too often, unfortunately, writers use (beat) in place of drama. Unable to devise a truly dramatic or powerful line, they instead insert (beat) in a vain attempt to imply drama.

It’s tantamount to someone Tweeting about how powerful, smart or cagey they are to compensate for none of those qualities being obvious in their person or demeanor.

In the writer’s defence—and this happens more with newer writers—the (beat) is exactly how they “hear” the dialogue in their head. The character takes a moment when speaking and so the writer types (beat).

This would be fine if it happened a couple of times in a screenplay, but what I’ve found is that:

Once a writer starts (beat)ing off, it’s hard to get them to stop.

 

The more dramatic the scene they’re trying to write, the more aggressively they (beat) off. And they don’t stop (beat)ing off until the scene or sequence achieves climax.

Although the writer may gain some satisfaction in this, few others do.

The pace of the read and therefore the pace of the story slows for the reader. The Director doesn’t want to be told how to direct, nor the performer how to act.

To a person, each simply ignores the writer’s directive to (beat). The constantly barking dog is effectively silenced.

When everything is dramatic, nothing is dramatic.

And worse, once the (beat) moves on, the reader, Director and performer are left with lines of dialogue that are not dramatic, that have no weight, that dampen the drama.

So, what’s the writer to do?

 

One: Write better, more powerful dialogue.

Writing is an art, but it is also a craft.

Write the best line that you can, and then rewrite it better and better, layering the drama into the words, the cadence, the subtext, the timing within the plot.

Two: Trust the process.

Know that you are not the only arbiter of your words and trust others down the line to find the drama you so carefully crafted.

Below, see another example from The Imitation Game, where Benedict Cumberbatch’s script is un(beat)en and yet he imbues his lines with drama and significance.

 

Imitation Game interview

(Used without permission but for educational purposes.)

If people cannot find the drama without constant insertions of (beat), they won’t find it with your direction (because it’s likely not there).

By being judicious in your use of (beat), those moments you do decide to use it will become the dog that never barks but just did.

The (beat) will stand out as something special, noteworthy; and so will your story.

 

Award-winning screenwriter Randall C Willis is Story Analyst & Coach at So, What’s Your Story (Facebook page). He also teaches screenwriting in Toronto at Raindance Canada and George Brown College.