Writers beating off

The dog next door has been barking non-stop for days, maybe weeks. The first couple of times, you got up to see why, but never seeing anything, you barely hear the sound any more. It is just noise.

Alternatively, you’d never know your neighbour owns a dog, the creature is so quiet. But then, it suddenly barks. Jarred by the new noise, you look out your window only to find someone climbing through one of your neighbour’s windows.

Which dog are you most likely to notice: The one that barks incessantly or the one that doesn’t but just did?

barkingdogcartoon

(Property of Jerry King: http://www.jerryking.com Used without permission but for educational purposes.)

If there is one function that I wish Final Draft and Movie Magic and all the other screenwriting software would remove, it’s the ability to insert the parenthetical (beat).

At the very least, when you type it, I would love a pop-up window to appear asking: “Are you sure it’s necessary?”

Because more often than not, it is completely UNnecessary. If anything, it is typically a nuisance.

As I understand it, (beat) is used to indicate a delay between one line of dialogue and the next.

In this example from The Imitation Game, the 2014 film screenwritten by Graham Moore, it is used to break up a phone conversation where we only hear one character speak. In this case, (beat) indicates a pause while Detective Nock listens to the party on the other end of the line.

Imitation Game phone

(Used without permission but for educational purposes.)

Unfortunately, (beat) is also often inserted by the screenwriter for dramatic reasons.

The writer believes that the brief pause makes the prior line stand out before moving onto the next spoken thought. A dramatic moment is revealed in the dialogue, and (beat) gives the line space to be heard.

Or at least, that’s the theory.

Too often, unfortunately, writers use (beat) in place of drama. Unable to devise a truly dramatic or powerful line, they instead insert (beat) in a vain attempt to imply drama.

It’s tantamount to someone Tweeting about how powerful, smart or cagey they are to compensate for none of those qualities being obvious in their person or demeanor.

In the writer’s defence—and this happens more with newer writers—the (beat) is exactly how they “hear” the dialogue in their head. The character takes a moment when speaking and so the writer types (beat).

This would be fine if it happened a couple of times in a screenplay, but what I’ve found is that:

Once a writer starts (beat)ing off, it’s hard to get them to stop.

 

The more dramatic the scene they’re trying to write, the more aggressively they (beat) off. And they don’t stop (beat)ing off until the scene or sequence achieves climax.

Although the writer may gain some satisfaction in this, few others do.

The pace of the read and therefore the pace of the story slows for the reader. The Director doesn’t want to be told how to direct, nor the performer how to act.

To a person, each simply ignores the writer’s directive to (beat). The constantly barking dog is effectively silenced.

When everything is dramatic, nothing is dramatic.

And worse, once the (beat) moves on, the reader, Director and performer are left with lines of dialogue that are not dramatic, that have no weight, that dampen the drama.

So, what’s the writer to do?

 

One: Write better, more powerful dialogue.

Writing is an art, but it is also a craft.

Write the best line that you can, and then rewrite it better and better, layering the drama into the words, the cadence, the subtext, the timing within the plot.

Two: Trust the process.

Know that you are not the only arbiter of your words and trust others down the line to find the drama you so carefully crafted.

Below, see another example from The Imitation Game, where Benedict Cumberbatch’s script is un(beat)en and yet he imbues his lines with drama and significance.

 

Imitation Game interview

(Used without permission but for educational purposes.)

If people cannot find the drama without constant insertions of (beat), they won’t find it with your direction (because it’s likely not there).

By being judicious in your use of (beat), those moments you do decide to use it will become the dog that never barks but just did.

The (beat) will stand out as something special, noteworthy; and so will your story.

 

Award-winning screenwriter Randall C Willis is Story Analyst & Coach at So, What’s Your Story (Facebook page). He also teaches screenwriting in Toronto at Raindance Canada and George Brown College.

Cast of characters

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Discovering characters who aren’t THE HERO (thank you, Monty Python)

When you are developing a story, how do you construct your characters?

With the possible exception of the hero, it can be challenging to build characters that populate the universe you have created.

As the universe (and your concept) revolves around the hero, we often start with a very clear idea of what that character is up against and how he or she will respond. But in the myopia of storytelling, the other characters are often fuzzier.

In some cases, we do not know who these characters because we haven’t met them yet. We haven’t gotten to the part of the story in which they enter. They are nebulous possibilities.

Alternatively, until our hero has explored his or her world some and maybe faced a challenge or two, we don’t know what the hero requires in terms of an antagonist, a sidekick, a mentor, a love interest.

What if we create a character only to determine later that he, she or it is ill-suited for our hero?

Then you rewrite that character…or perhaps you don’t, and the character lives with its flaws within your story.

It would be supremely wonderful to have everything completely mapped out in your story before you uttered or typed the first word, but creativity simply doesn’t work that way.

Like life itself, stories evolve as our characters live them, and even the hero may undergo profound change from your first impressions when you formulated your concept.

To my mind, that is actually the exciting part of storytelling. I am just as surprised by what my characters do as my audience is…I just get to see them first.

So, when you are first developing your characters, take the pressure off yourself. You are not going to get it perfect, so don’t try.

Kang

Find your placeholder

Cast your mind’s eye

Cast your characters like a film or stage producer and director might cast their projects. Invite characters in to audition and then go with your gut until you know better.

When I wrote my animated screenplay Tank’s, I didn’t have a great handle on the antagonist of the story, so I stole The Lion King’s Scar (Jeremy Irons) until I did. Mentally seeing and hearing Scar whenever my antagonist appeared allowed me to keep writing without worrying about getting it right.

In a few comedy sketches I wrote, I would see and hear Mad TV’s Stephanie Weir (see YouTube clip below). In fact, I worked as though I was writing my sketch for Stephanie. Because I knew that wonderful comedian’s style, I immediately knew how my character would respond to a situation, what words she would use.

Four Kates

The four Kates

If I have a female role I am trying to fill, might I consider the four Kates?

Is the character a Kate Winslet; strongly independent but coming from a place of softness and wonder?

Is she a Kate Capshaw; the hapless victim, eternally floating with the current until pushed too far, who then comes out swinging?

Is she a Cate Blanchett; internal strength incarnate but with an intellectual prowess that cuts a foe down before anyone knows the fight is on?

Is she a Katherine Hepburn; fierce brawler one minute, playful kitten the next?

Choose any one of those four (sorry Katherine Heigl, but I don’t see me writing parts for you) and I never consciously have to consider that character again…the words, actions and reactions are obvious to me.

 

Isn’t that cheating?

No.

First, all story and character is based on what has come before it. What makes the story unique is the writer, then who ever works on it next (editor, director), and then the audience who takes it in.

When I use Scar, Stephanie Weir or Cate Blanchett as a placeholder and guide, I am interpreting those characters/people through my personal lens.

And ultimately, I am fitting those visions into the story I am developing, demanding different things of them than others have or might. It is simply a starting point.

My antagonist Kang is not Scar, although there are overlaps as there are with pretty much all Disney villains (not implying that Disney is interested in Tank’s…but I am accepting calls).

The point here is to remove or at least temper the roadblocks that stand between you and the completion of your story.

Remain open to the possibilities with your characters and I think you’ll find they will ultimately tell you who they are.

And who knows? Maybe your character will be so wonderful that the three living Kates will vie for the role.

 

If you’re interested in learning more about story and storytelling, check out:

So, What’s Your Story? (web)

So, What’s Your Story? (Facebook)

 

Note: Until I assembled this piece with its images, I hadn’t noticed how monochrome my experiences were. I want to leave this post as is, but will give greater thought moving forward.

Rogue One clearly satisfies (no spoilers)

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The latest in the Star Wars galaxy of offerings launched last night to rousing applause, and I was there, in the audience, wearing my 3D goggles.

What did I think of the movie? I’m not really sure that it matters.

Like so many movie franchises out there, if you have bought into the Star Wars series, you are going to see this movie and there is damned little that any number of reviewers could say to dissuade you from that. Personally, I have been invested in this cultural icon since it first launched almost 40 years ago.

So, what is the point of reviewing the movie? None, other than an effort to satisfy my own self-importance.

This was a good movie that opens slowly, offers little in the way of character development, fulfills all of the expected (demanded?) tropes of battles and mentors and silly robots, and essentially adds nothing to the canon of Hollywood history or the art of filmmaking. I don’t know that the movie ever had the opportunity to be great, but if it did, it certainly walked the other way.

That said, the audience applauded or cheered several times throughout the movie, and I think it is fair to say that pretty much everyone left the theatre satisfied with their experience.

And there is my problem with the series, as much as the movie: satisfied.

[Hereafter, I will talk more about specifics within the movie, so you may wish to stop reading now. I will avoid spoilers, speaking more in generalities out of respect for movie-goers.]

star-wars-universe

Ep IV and V changed movies forever. Everything else was merely adequate.

Movies have evolved extensively since the launch of A New Hope in 1977, especially in the area of special effects. With franchises like Alien and Star Trek getting complete reboots, comic book universes unfolding in myriad interwoven ways, and standalones like Interstellar and Inception dazzling the eye, it is becoming increasingly difficult for individual movies to stand out from the crowd, to chart new ground.

If for no other reason, this is why I raved about the recently released Arrival (my review), which stands apart not through its special effects, but rather the execution of its central theme. There is great intelligence behind a beautiful film.

When A New Hope arrived on the scene, it changed the game of movie-making by bringing the scale of a biblical epic to hokey old Westerns and WWI dog fight movies. If Jaws initiated the summer blockbuster craze, A New Hope solidified the idea. And if that’s where it stopped, this crazed then-teenager would have been quite satisfied.

But then came The Empire Strikes Back, which somehow managed to make A New Hope look hokey and dated, although I still contend that the first movie had a better, more complete story. For a young movie goer, The Empire Strikes Back was like riding in a bullet train only to have someone throw on after-burners; it was a whole new level of acceleration that pinned me to my seat.

That feeling has never been duplicated by a Star Wars movie since.

[In fairness, there is one interesting technical achievement in Rogue One, but to describe it would be to spoil a couple of moments in this film.]

Hollywood, instead, has caught up and moved past the franchise. And perhaps even more broadly, entertainment has surpassed even Hollywood in the form of immersive video games, which I do not play.

For its part, the Star Wars universe struggles to achieve the bar, if it really even tries. And each successive movie feels like it was designed with a check list of tropes George Lucas did not invent, but that he executed perfectly in the early films.

Thus, for a Star Wars film, Rogue One is completely adequate.

rebel-crew

Adequate to their task, offering little more

Character development has largely been dispensed with. As the movie opens, we are presented with a seminal moment in the life of Jyn Erso (Felicity Jones), the central character of this movie, and then we catapult ahead 10+ years to find her in imprisoned, where our adventure begins. And with the exception of the odd note dropped into the dialogue, we have no idea what happened in those lost years.

The same is true for almost all of the other characters. Each offers the briefest allusions to why they have arrived in this place at this time, but there is little to hold onto as the story careens forward. Cassian Andor (Diego Luna) has done some bad things in the name of the Rebellion. Chirrut Imwe (Donnie Yen) clings to his belief in the Force like a child clutching a blanket, while his partner Baze Malbus (Jiang Wen) scoffs good-naturedly, mourning his lost faith.

And I have to say that I have no idea why rebel renegade Saw Gerrera (Forest Whitaker) is even in this movie. If his subplot had been written around, the story would not have suffered one iota. Like so many other movie franchises these days, I will put this choice down to something in the cartoon, novel or comic book series.

Perhaps this reveals something about me, but much as I did with Prometheus, I found the robot character to be the most evolved. In Rogue One, K-2SO (Alan Tudyk) stole the show, having the best lines of dialogue and routinely offering broader perspective on the chaotic stumblings of the inferior humans around him.

And as with the original movies, the villains proved the most exciting element of the story.

krennic

Mendelson’s Krennic brings life and depth to this movie

Somehow, the writers and director managed to make Darth Vader even more imposing than he was in any of the other movies. This was something between the uncontrolled fury of Anakin Skywalker in Revenge of the Sith and Lord Vader’s iron control in The Empire Strikes Back. Here, Vader was a cold-hearted menace who toyed with his food as time allowed, but was also happy to get his light saber dirty.

And then we have Orson Krennic (Ben Mendelson), the man charged with the construction of the Death Star and who, but for an inability to tap into the Force, might have made a delicious challenger to Darth Vader. If they do more parallel timeline movies in the future, I would love to see the evolution of this character.

Aside from these few characters, however, the movie was merely passable as a Star Wars film. The plot was straightforward, if a little padded in places, with well-choreographed battles and requisite deaths (no spoilers).

And there must be at least 837 easter eggs in this movie, tiny moments that tie in to the other movies in the series, and as my friend Danny tells me, into the cartoons, as well. While a younger me might have been enthralled by these inserts, the present day me found them distracting, particularly as they almost always served no purpose to the plot and jerked me out of the story as I realized, “Hey, those are the guys from…” (no spoilers).

But as I said at the beginning, none of this likely matters to you if you are a Star Wars fan. You will see this movie, enjoying some parts and complaining about others. It is just what Star Wars has become…and I find that a little sad.

Much war, little craft

Warcraft-Movie-Banner-01

It is important to start this review of the movie Warcraft by stating: 1) I do not play video games; and 2) I like fully self-contained movies.

I went into seeing Warcraft with incredibly low expectations (perhaps unfair) and walked out having those expectations largely met and perhaps slightly exceeded.

Based on the video game series of the same name, Warcraft tells the story of Orcs determined to take over a new world because their own has died, possibly due to a malevolent force harnessed by their leader. The residents of the new world—populations of elves, mages, dwarves and humans—however, aren’t willing to lose their world…or at least the humans aren’t, and so fight back with the help of The Guardian, a wizard of immense power who lives in a tower and who is dealing with his own problems.

And while most of the movie is the playing out of this conflict, there is also an underlying mystery of what this malevolent force is, which leads to an Orc chieftain questioning the morality of the proposed genocides, and a couple of father-son/mentor-student relationships to suss out.

You may notice that in this description, I have offered no character names but rather simply archetypes. That’s because none of the characters is particularly memorable, nor is much of the movie. Perhaps if I had a greater familiarity with the game, much of this film would fall into place for me, but without that, the movie is mostly just a series of tropes with dialogue so wooden, the average porn filmmaker would be aghast.

Perhaps this is racist (specie-ist?), but I struggled to tell one Orc character from another, in part, because none of them had any personality much beyond “Hulk smash”. Thus, when an Orc would rampage into a scene, I had no emotional cues and so simply sat as a witness to events rather than being a participant. And even where I could recognize specific Orcs—the aforementioned chieftain and leader—the characters tended to be so two-dimensional (despite shelling out $20 for IMAX 3-D) that again, I was left cold.

Manly men

Three men and a movie reviewer (also a men)

The human characters weren’t a lot better. All the men look like my friend Danny, with whom I saw the movie, and women were almost non-existent. I do, however, have to give the filmmakers credit on two fronts here. First, although most of the humans were Caucasian, there were several of other ethnicities. And none of the female characters (I repeat NONE) were damsels by any measure. Each of the women, whether Orc, human or somewhere in between, were women of conviction and empowerment.

As to the plot, my biggest beef was that the writers seemed to simply drop in a device whenever they needed it to move the story forward, without any contextualization. I’d like to give you some concrete examples, but any of the major ones would, ironically, be spoilers. Suffice it to say, you are advised to check your credulity when you pick up your 3-D glasses.

Everything that occurs in this story was much better covered in Lord of the Rings, Game of Thrones, Harry Potter and Stargate…and The Ten Commandments.

But, in a strange way, that may end up being Warcraft’s saving grace as it frees the audience from having to participate in the story. Instead, you can just sit back and let the movie dance on your retinas, which is about as deep as it will go.

And this is possibly the one way in which Warcraft actually exceeded my expectations: it was visually captivating. The animation was incredibly good, with the Orc characters seemingly as real as the human actors. The fur of the giant wolves looked soft and the body movements of the griffins entirely plausible. Stylistically, I would put this movie in the realm of Avatar rather than Lord of the Rings.

WARCRAFT-Movie-2016

But back to the second point I raised at the start: self-contained movies.

Everything about Warcraft seemed to be designed to set up the myriad sequels that will be made, a trend in Hollywood blockbusters (and block-blowouts) that pisses me off. If nothing else, it shows complete disdain for the audience as it says “We really don’t care if you like the movie.”

Don’t get me wrong. I don’t have an issue with sequels and spin-offs in general. But when I go to a movie, I want to see an entire story play out, rather than have to wait for the next installment or rely on having seen the previous installment to understand the story (looking at you, Avengers).

This is one of the reasons why I am possibly the only person on the planet (this one, at least) who found The Empire Strikes Back to be lacking. It was a placeholder or bridge to The Return of the Jedi, nothing more.

Will I be back for Warcraftier: Where’s Your Messiah Now?

Not unless someone else is paying me to watch it…and for some reason, my online mahjongg isn’t working…and it’s raining or something.

 

See also:

Movie review: Warcraft by Danny F. Santos

Lessons from bad movies – The Canyons

canyons poster

I believe that you can learn something from every experience you have, and because I am trying to learn more about screenwriting and films, this means watching bad movies. Thus, I was intrigued when I saw Netflix was showing a film called The Canyons.

Written by Bret Easton Ellis (American Psycho) and starring Lindsay Lohan and porn-star-going-legit James Deen, The Canyons shows the decay of Hollywood through the eyes of a struggling young actor who is still in love with his former girlfriend who is now the adornment of an unbalanced but oh-so-controlled producer on a trust fund. Paranoid from birth, the producer eventually learns of rekindled flames between the two and slowly his self-control ebbs. To tell you more would be to spoil the (complete lack of) surprise in this film.

Although the story was straightforward and highly predictable, I have to admit to being confused by one very big thing: I don’t know who the protagonist is. Through whose eyes is the audience supposed to see this story?

Lindsay Lohan’s Tara (the girlfriend) shares almost equal screen time with James Deen’s Christian (producer) and Nolan Gerard Funk’s Ryan (actor), and the story’s perspective seems to shift on a whim. If I go purely by a scale of which character left me feeling least icky in their behaviour, I would have to say Ryan was the protagonist. But he feels more like an unwitting pawn in this film.

Interestingly, however, if I was forced onto a limb, I would actually say Christian was the protagonist despite his antagonist schtick. As a character, he is reminiscent of American Psycho’s Patrick Bateman…possibly his baby brother…although there is no comparison between Christian Bale’s performance and James Deen’s.

Speaking of which, the wooden performances of the actors don’t help my quest for a protagonist. (At her best, Lohan’s glamour-gone-gory Tara was reminiscent of Ann-Margret’s characters in Carnal Knowledge and Tommy at their most strung out.) Without distinct emotive clues and any sense of subtext, I really have no clue what any of the characters hopes to accomplish…there simply aren’t any goals, again with the possible exception of Ryan.

Lohan-Margret

To continue piling on, I would be intrigued to find out what kind of movie director Paul Schrader thought he was making.

On the one hand, with rampant over-use of black & white images of derelict movie houses, it seemed Schrader was going for art-house film, using the photographic decay as a metaphor for the social decay of Hollywood (this is the man who wrote Taxi Driver and directed American Gigolo).

At the same time, his rampant insertion of lengthy scenes of graphic sex gave the film a B-movie, soft-core porn feel. Here, Schrader may have been going for a moral decadence metaphor, but if so, I think he failed terribly. Instead, we were left with a humping morass of buttocks and breasts that a 13-year-old boy couldn’t be bothered to whack off to.

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But the one scene that truly grabbed my attention was a lunch conversation between Tara and Christian’s assistant Gina, played by Amanda Brooks. What caught my attention, however, was not the scintillating or captivating dialogue (there wasn’t any) or the repressed subtextual exchanges (they were incapable) but rather the fact that even the camera was unable to pay attention to the scene.

On either close up, the camera angle perpetually slid to the left or the right, and sometimes back again. Not panned to capture a background element. Slid, as if someone had forgotten to tighten the flange that holds the camera to the tripod. The camera literally nodded off.

So then, if this movie was so bad, how could I learn a lesson?

The lesson of The Canyons is that if you can get an actor of sufficient name recognition who is trying to prove something (e.g., I’m not washed up) interested in your script, you can get anything made.

 

Postscript:

As I looked up some background facts on this movie, I learned that The Canyons was the first film to be largely funded via crowd-sourcing. Given the performance of subsequent crowd-sourced films like Zach Braff’s Wish I Was Here (poor) and Kristen Bell’s Veronica Mars (modest), I am beginning to wonder if there isn’t some merit in studios having some influence on whether and how a film gets made.