True story

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Truth is relative. Truth isn’t about facts so much as believability. Something can be objectively factual, but if I do not believe it, it is not true (to me).

And while this position can complicate social interactions and any discussion of politics, its corollary is vital to creativity:

Something can be objectively fictional, but if I believe it, it is true (to me).

I stumbled across this concept years ago, while studying improvisation at Second City.

I entered the school thinking I was there to be funny, but rapidly learned that despite the appellation “improvisational comedy”, the discipline is more about being fully engaged with the other performers and your environment rather than being funny.

Despite the lack of props, despite the lack of costumes, despite being confined to a stage, improv is about truth. If it isn’t, if the audience doesn’t believe you, then your performance is ineffective.

Without truth, the audience will not engage emotionally, they will not invest in the characters, and at best, the performance becomes an intellectual exercise. At worst, it becomes boring.

The same is true for writing.

As part of my everyday life, but particularly as a screenwriting instructor, screenplay competition reader and story analyst/coach for So, What’s Your Story?, I digest a lot of stories that cover every medium and genre. In analyzing these stories, teasing out what works and looking for ways to improve what isn’t working, I find that most of my feedback ultimately drills down to the truth of the story.

All good stories are true stories, but not all true stories are good.

Who are these characters? What do they want? What do they need? Why are they acting that way?

The world can be completely fantastical; it doesn’t have to look or function like any place I have experienced. The characters don’t have to be human or even corporeal.

But both must have a truth that I, as a reader or audience member, can believe in, something I can connect to.

Except with possibly the most Art House of work—where the thwarting of inherent truth is often the whole point—the world must have consistent laws by which it functions, even if those laws are completely alien to my real-world experience.

And, although I may not agree with a character’s motivations and reactions, I must on some level understand them and recognize them as true and consistent for the character and the world in which that character exists.

From my perspective, this is reason why Arrival works, and Valerian doesn’t.

Yes, there were plotting challenges in Arrival, its mixed timelines presentation often confusing things (and yet, ironically, that was the overall point of the story), but the characters made sense, their actions were believable, their world consistent if only in hindsight.

In contrast, the world of Valerian seemed to shift as required by the plot, a deus ex machina around every corner. And most of the characters seemed to suffer from erratic multiple personality disorder (respect to those challenged by the actual disorder) that invalidated each motivation and reaction as soon as it happened.

For me, Arrival had an inherent and universal truth, whereas Valerian was little more than artifice, an intellectual exercise in which I chose not to participate.

Consider your favourite stories from whatever medium—the page-turner novels, the lean-forward movies.

What pulled you into the story? What kept you enthralled? What made you forget there was a world outside?

Perhaps it was good writing. Maybe, an excellent plot. Possibly, interesting characters.

Whatever the intellectual rationale, you believed. If only for a brief period, the story was true (to you).

As difficult as it sounds, that is your target in writing. And because of your proximity to the story, it will be a challenge. But truth is the difference-maker.

Our writing is only as good as the truth we tell.

Best of luck.

 

Arrival: Screenplay (pdf) by Eric Heisserer

Valerian & the City of a Thousand Planets: Screenplay by Luc Besson

 

Award-winning screenwriter Randall C Willis is Story Analyst & Coach at So, What’s Your Story? (Facebook page). He also teaches screenwriting in Toronto at Raindance Canada and George Brown College.

Thor: Ragnarok – Review

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I would not have blinked had one of the characters in Thor: Ragnarok suddenly broken into song, bellowing “Kill the wabbit!”, because this movie was a live-action Bugs Bunny cartoon devoid only of Bugs Bunny, Elmer Fudd and Daffy Duck.

And I enjoyed it, exactly for that.

Unlike previous Thor outings that tried to delve into the frat boy-cum-reluctant prince (Chris Hemsworth’s Thor) and then dueling brothers (add in Tom Hiddleston’s Loki), this third treatise tossed aside any pretense at character development and plot, replacing it with 2+ hours of slapstick and one-liners designed to tickle the 12-year-old boy in all of us, regardless of gender.

By design, this movie was stupid and silly and wocka-wocka, and in that, it worked on all cylinders.

At best, the plot was a series of expositional “what you need to know now” moments that extended the sibling rivalry to include a supremely ambitious sister (Cate Blanchett aka Hela, God of Death) who felt slighted by Dad (Anthony Hopkin’s aging Odin).

Interwoven with this story was a side-plot that attempted to quantify whose dick was bigger: Thor’s or Hulk’s. Not surprisingly, the biggest dick actually belonged to alcoholic side-kick and fallen warrior Scrapper 142 (Tessa Thompson).

Despite the carnage—LOTS of people get brutally wiped out, so not sure if this is kiddie fare—the movie was downright fluffy and vapid, and your memory of it will likely evaporate by the time you get home. That said, the process of watching the film is fun, and one or two elements come to light (NO SPOILERS) that you know will feature in an upcoming Avengers saga.

And while we wait for that film, I suggest you YouTube What’s Opera, Doc?

Cast of characters

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Discovering characters who aren’t THE HERO (thank you, Monty Python)

When you are developing a story, how do you construct your characters?

With the possible exception of the hero, it can be challenging to build characters that populate the universe you have created.

As the universe (and your concept) revolves around the hero, we often start with a very clear idea of what that character is up against and how he or she will respond. But in the myopia of storytelling, the other characters are often fuzzier.

In some cases, we do not know who these characters because we haven’t met them yet. We haven’t gotten to the part of the story in which they enter. They are nebulous possibilities.

Alternatively, until our hero has explored his or her world some and maybe faced a challenge or two, we don’t know what the hero requires in terms of an antagonist, a sidekick, a mentor, a love interest.

What if we create a character only to determine later that he, she or it is ill-suited for our hero?

Then you rewrite that character…or perhaps you don’t, and the character lives with its flaws within your story.

It would be supremely wonderful to have everything completely mapped out in your story before you uttered or typed the first word, but creativity simply doesn’t work that way.

Like life itself, stories evolve as our characters live them, and even the hero may undergo profound change from your first impressions when you formulated your concept.

To my mind, that is actually the exciting part of storytelling. I am just as surprised by what my characters do as my audience is…I just get to see them first.

So, when you are first developing your characters, take the pressure off yourself. You are not going to get it perfect, so don’t try.

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Find your placeholder

Cast your mind’s eye

Cast your characters like a film or stage producer and director might cast their projects. Invite characters in to audition and then go with your gut until you know better.

When I wrote my animated screenplay Tank’s, I didn’t have a great handle on the antagonist of the story, so I stole The Lion King’s Scar (Jeremy Irons) until I did. Mentally seeing and hearing Scar whenever my antagonist appeared allowed me to keep writing without worrying about getting it right.

In a few comedy sketches I wrote, I would see and hear Mad TV’s Stephanie Weir (see YouTube clip below). In fact, I worked as though I was writing my sketch for Stephanie. Because I knew that wonderful comedian’s style, I immediately knew how my character would respond to a situation, what words she would use.

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The four Kates

If I have a female role I am trying to fill, might I consider the four Kates?

Is the character a Kate Winslet; strongly independent but coming from a place of softness and wonder?

Is she a Kate Capshaw; the hapless victim, eternally floating with the current until pushed too far, who then comes out swinging?

Is she a Cate Blanchett; internal strength incarnate but with an intellectual prowess that cuts a foe down before anyone knows the fight is on?

Is she a Katherine Hepburn; fierce brawler one minute, playful kitten the next?

Choose any one of those four (sorry Katherine Heigl, but I don’t see me writing parts for you) and I never consciously have to consider that character again…the words, actions and reactions are obvious to me.

 

Isn’t that cheating?

No.

First, all story and character is based on what has come before it. What makes the story unique is the writer, then who ever works on it next (editor, director), and then the audience who takes it in.

When I use Scar, Stephanie Weir or Cate Blanchett as a placeholder and guide, I am interpreting those characters/people through my personal lens.

And ultimately, I am fitting those visions into the story I am developing, demanding different things of them than others have or might. It is simply a starting point.

My antagonist Kang is not Scar, although there are overlaps as there are with pretty much all Disney villains (not implying that Disney is interested in Tank’s…but I am accepting calls).

The point here is to remove or at least temper the roadblocks that stand between you and the completion of your story.

Remain open to the possibilities with your characters and I think you’ll find they will ultimately tell you who they are.

And who knows? Maybe your character will be so wonderful that the three living Kates will vie for the role.

 

If you’re interested in learning more about story and storytelling, check out:

So, What’s Your Story? (web)

So, What’s Your Story? (Facebook)

 

Note: Until I assembled this piece with its images, I hadn’t noticed how monochrome my experiences were. I want to leave this post as is, but will give greater thought moving forward.

Lead on, Macduff – Connecting characters

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Many years ago, I struck upon the idea of Shakespeare’s Macbeth as a solo performance, where each of the secondary characters were not real people but rather manifestations of the Thane’s own psyche. The entire story, as I envisioned it, was one long inner monologue by a very confused man, struggling to rationalize his beliefs with his desires.

King Duncan represented the old way of doing things; slow, methodical, political.

Macduff represented the idealized warrior; righteous, proud, skilled, noble.

Lady Macbeth represented unbridled ambition; envious, avaricious, clawing, unfettered.

Banquo represented compromise; willing, hopeful, forward-looking.

The Witches represented chaos; confusing, enigmatic, truthful.

Beyond conversation with addled classmates and my bemused English teacher, however, this concept never really became more than a memory that I recount today. (Shakespeare himself had been dead for a few years and could not be reached for comment.)

But the idea has stuck with me ever since, and I have come to see its merits as a tool or approach to characters in many works I have written in the intervening years.

Canst thou not minister to a mind diseased,

Pluck from the memory a rooted sorrow,

Raze out the written troubles of the brain

And with some sweet oblivious antidote

Cleanse the stuff’d bosom of that perilous stuff

Which weighs upon the heart?

Macbeth, V, iii, 40

So often, when reading stories written by others—I struggle to do this with my own work, to which I am too close—I find characters that seem to float into and out of the story. They enter, perform a function in the story, and then exit, leaving almost no impression. They are simply mechanisms to move the story forward.

Now, I am not talking about the nameless, faceless characters that populate the background of pretty much every story; the extras or day-laborers of the film industry. Even if they have an action or offer the odd line, I see those characters very much on par with props.

I’m talking about the somewhat larger characters who may be central to a scene, interacting regularly and with purpose with one or more of the main characters to raise a dramatic question, but seeming to be otherwise disconnected from the rest of the story.

I ask myself (and sometimes the storyteller):

If you eliminated this character from your story and gave his or her actions/functions to another character, would your story suffer?

If the answer is no, then the character should probably be eliminated.

But sometimes the answer is yes; exactly why, however, is not always clear.

This is where I go back to my Macbeth concept.

Much as the antagonist of any story is a reflection of the protagonist, I believe there are opportunities to solidify these more nebulous characters by asking what they represent to the protagonist.

Are they alter-egos to some aspect of the protagonist’s personality, needs or wants? And if not, can they be?

I am a firm believer that we invite into our lives people who serve a purpose, who help us rationalize our places in the universe, who either soften the blow of being stuck in a mire we hate or inspire us to become more than we are. We may never be conscious of what their purposes are, but we are somehow drawn to these people and they to us.

Understand your associates and you will understand yourself.

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Our lives are a web of connections, but are we the spider or the fly?

As gods of the stories we create, we have introduced specific characters into those stories for a reason, and I suspect it goes well beyond functional plot points. Rather, I feel it speaks to the nature of the protagonist or one of the other central characters.

At the very least, it is an avenue to explore when you find a character that just seems to float through your story, a character that could easily be eliminated, but for some reason, you want to keep.

Your starting point may be in figuring out what they represent to the protagonist. In the process, you may just develop a deeper understanding of your central character(s).

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To learn more about improving your story telling, as well as opportunities for story coaching and story analysis, visit:

So, What’s Your Story? (web site)

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Beyond the mirror – finding characters

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Despite being a single species—Homo sapiens—humanity is a diverse and eclectic group of individuals. And yet, so often, when writers develop characters for their stories, they tend to stick pretty close to the mirror.

Sure, few of us have likely committed murder or adultery. Perhaps a handful have fought in war or garnered celebrity status. And I am confident that none have visited another planet or lived in the time of dinosaurs.

Despite this diversity of action, however, the main characters of these stories continue to largely reflect what the writer sees when he or she looks into the mirror or scans his or her living room. And because the majority of working writers—at least in the West—are heterosexual white men, our stories are largely told from the heterosexual white male perspective.

Mirror

I am a heterosexual white man, and for the longest time, my lead characters and the perspectives of the stories I wrote came out of that mirror. I know my glass house.

In the last couple of decades, there has been a move by women, by visible minorities (I hate that phrase) and by the LGBTQ community to create more stories from those perspectives. I think that is wonderful.

But it doesn’t have to stop there, particularly as it risks promoting the same problem, if from a previously underserved voice.

What if, instead, we all took the time to look beyond the mirror when developing our characters?

You don’t have to write a woman’s story to choose a woman as a lead character.

You don’t have to write a story about the gay community to choose an LGBTQ lead character.

You don’t have to write a story about race to choose a black, East-Asian or indigenous lead character.

You can already have a story clearly established in your head that fundamentally has nothing to do with those themes, and still make those choices for your lead characters.

We’re all looking for interesting characters. We want voices and thoughts with depth and texture.

And it is entirely possible to do that looking in the mirror.

But if that is all we do, we miss out on so many interesting voices and our texture risks becoming monotonous.

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So many facets inform a character.

You have to ask yourself:

How, if at all, does the story change if my lead character is a woman—protagonist or antagonist? Even without becoming a women’s issue story, how does the choice of a woman influence action, themes, dialogue or plot?

What about a character of a different race or culture, reminding ourselves that there is heterogeneity within racial communities? Without falling into stereotypes or turning your concept into a race story, what impact does social experience bring to a character’s actions and reactions, dialogue and style?

That story is universal suggests there is a common thread that holds us all together in this world, a thread that intercalates our DNA.

But as much as our characters are about the Every Man—note the phrasing—characters are about nuance and individuality.

Looking beyond the mirror will necessitate some research to avoid the prejudices and erroneous beliefs to which we are all prone (see, I just judged everyone there).

But that is what writers and storytellers do.

We seek the truth of the moment or the situation in hopes that we skim but the surface of the greater truth.

And to do that, we must explore the whole of our universe, not just what we find in the mirror.

Diversity

To learn more about developing better stories, check out:

So, What’s Your Story? (web site)

So, What’s Your Story? (Facebook)

See also:

Why screenwriters should embrace the Heroine’s journey (Ken Miyamoto, ScreenCraft)

Rogue One clearly satisfies (no spoilers)

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The latest in the Star Wars galaxy of offerings launched last night to rousing applause, and I was there, in the audience, wearing my 3D goggles.

What did I think of the movie? I’m not really sure that it matters.

Like so many movie franchises out there, if you have bought into the Star Wars series, you are going to see this movie and there is damned little that any number of reviewers could say to dissuade you from that. Personally, I have been invested in this cultural icon since it first launched almost 40 years ago.

So, what is the point of reviewing the movie? None, other than an effort to satisfy my own self-importance.

This was a good movie that opens slowly, offers little in the way of character development, fulfills all of the expected (demanded?) tropes of battles and mentors and silly robots, and essentially adds nothing to the canon of Hollywood history or the art of filmmaking. I don’t know that the movie ever had the opportunity to be great, but if it did, it certainly walked the other way.

That said, the audience applauded or cheered several times throughout the movie, and I think it is fair to say that pretty much everyone left the theatre satisfied with their experience.

And there is my problem with the series, as much as the movie: satisfied.

[Hereafter, I will talk more about specifics within the movie, so you may wish to stop reading now. I will avoid spoilers, speaking more in generalities out of respect for movie-goers.]

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Ep IV and V changed movies forever. Everything else was merely adequate.

Movies have evolved extensively since the launch of A New Hope in 1977, especially in the area of special effects. With franchises like Alien and Star Trek getting complete reboots, comic book universes unfolding in myriad interwoven ways, and standalones like Interstellar and Inception dazzling the eye, it is becoming increasingly difficult for individual movies to stand out from the crowd, to chart new ground.

If for no other reason, this is why I raved about the recently released Arrival (my review), which stands apart not through its special effects, but rather the execution of its central theme. There is great intelligence behind a beautiful film.

When A New Hope arrived on the scene, it changed the game of movie-making by bringing the scale of a biblical epic to hokey old Westerns and WWI dog fight movies. If Jaws initiated the summer blockbuster craze, A New Hope solidified the idea. And if that’s where it stopped, this crazed then-teenager would have been quite satisfied.

But then came The Empire Strikes Back, which somehow managed to make A New Hope look hokey and dated, although I still contend that the first movie had a better, more complete story. For a young movie goer, The Empire Strikes Back was like riding in a bullet train only to have someone throw on after-burners; it was a whole new level of acceleration that pinned me to my seat.

That feeling has never been duplicated by a Star Wars movie since.

[In fairness, there is one interesting technical achievement in Rogue One, but to describe it would be to spoil a couple of moments in this film.]

Hollywood, instead, has caught up and moved past the franchise. And perhaps even more broadly, entertainment has surpassed even Hollywood in the form of immersive video games, which I do not play.

For its part, the Star Wars universe struggles to achieve the bar, if it really even tries. And each successive movie feels like it was designed with a check list of tropes George Lucas did not invent, but that he executed perfectly in the early films.

Thus, for a Star Wars film, Rogue One is completely adequate.

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Adequate to their task, offering little more

Character development has largely been dispensed with. As the movie opens, we are presented with a seminal moment in the life of Jyn Erso (Felicity Jones), the central character of this movie, and then we catapult ahead 10+ years to find her in imprisoned, where our adventure begins. And with the exception of the odd note dropped into the dialogue, we have no idea what happened in those lost years.

The same is true for almost all of the other characters. Each offers the briefest allusions to why they have arrived in this place at this time, but there is little to hold onto as the story careens forward. Cassian Andor (Diego Luna) has done some bad things in the name of the Rebellion. Chirrut Imwe (Donnie Yen) clings to his belief in the Force like a child clutching a blanket, while his partner Baze Malbus (Jiang Wen) scoffs good-naturedly, mourning his lost faith.

And I have to say that I have no idea why rebel renegade Saw Gerrera (Forest Whitaker) is even in this movie. If his subplot had been written around, the story would not have suffered one iota. Like so many other movie franchises these days, I will put this choice down to something in the cartoon, novel or comic book series.

Perhaps this reveals something about me, but much as I did with Prometheus, I found the robot character to be the most evolved. In Rogue One, K-2SO (Alan Tudyk) stole the show, having the best lines of dialogue and routinely offering broader perspective on the chaotic stumblings of the inferior humans around him.

And as with the original movies, the villains proved the most exciting element of the story.

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Mendelson’s Krennic brings life and depth to this movie

Somehow, the writers and director managed to make Darth Vader even more imposing than he was in any of the other movies. This was something between the uncontrolled fury of Anakin Skywalker in Revenge of the Sith and Lord Vader’s iron control in The Empire Strikes Back. Here, Vader was a cold-hearted menace who toyed with his food as time allowed, but was also happy to get his light saber dirty.

And then we have Orson Krennic (Ben Mendelson), the man charged with the construction of the Death Star and who, but for an inability to tap into the Force, might have made a delicious challenger to Darth Vader. If they do more parallel timeline movies in the future, I would love to see the evolution of this character.

Aside from these few characters, however, the movie was merely passable as a Star Wars film. The plot was straightforward, if a little padded in places, with well-choreographed battles and requisite deaths (no spoilers).

And there must be at least 837 easter eggs in this movie, tiny moments that tie in to the other movies in the series, and as my friend Danny tells me, into the cartoons, as well. While a younger me might have been enthralled by these inserts, the present day me found them distracting, particularly as they almost always served no purpose to the plot and jerked me out of the story as I realized, “Hey, those are the guys from…” (no spoilers).

But as I said at the beginning, none of this likely matters to you if you are a Star Wars fan. You will see this movie, enjoying some parts and complaining about others. It is just what Star Wars has become…and I find that a little sad.

Miss Sloane misses mark – review

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I am a sucker for politics and intrigue, shows like The West Wing and House of Cards (British & American versions) forming a regular staple of my creative diet. Thus, it was with great anticipation that I lined up to see Miss Sloane (trailer), an inside look at the cut-throat world of DC lobbyists, whom many consider the parasitic infection that Washington just cannot (and will not) shake.

Sadly, Jonathan Perera (writer of Miss Sloane) is no Aaron Sorkin or Beau Willimon. In his defence, however, it is likely that neither were Sorkin and Willimon on their first produced screenplays.

The movie follows the string-pulling machinations of Elizabeth Sloane (Jessica Chastain), an ice-water-in-her-veins win-at-all-costs lobbyist who works for one of the most powerful firms in Washington. This woman has no scruples and is willing to get behind anything that earns a paycheque and raises her status inside the Beltway. Anything, it seems, except for the gun lobby.

And when she is presented with an opportunity to make guns more appealing to women in the hopes of killing gun control legislation coming to the floor, she instead jumps ship to a boutique firm (read “poor”), run by Rudolpho Schmidt (Mark Strong), and takes up the opposing cause.

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More could have been made of Strong’s moral angst over hiring nuclear weapon Chastain

Once the ball starts rolling down hill, it steamrolls over everyone in its path, and the story becomes a ballet between Sloane’s new firm and her old one, led by a very angry George Dupont (Sam Waterston) and his lead hitman Pat Conners (Michael Stuhlbarg). Until recently, Conners was Sloane’s partner in larceny. The rest of the movie is simply watching puppeteers pull strings.

Thus, this movie is a character study of people without character; a morality play completely lacking in morals.

As such, it is incredibly dark and even with its climax and moment of supposed triumph, you leave the theatre positively suicidal at the prospect that this story even starts to approximate reality.

In one way, it is fascinating to watch completely manipulative characters toss around human lives and feelings as though pieces in a game of Risk or Stratego. I think it strikes at our voyeur nature, tying in with the modern fascination in so-called reality television and amounting to little more than emotion porn. This movie could easily have been titled 50 Shades of Sloane.

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The strings may be invisible, but the puppet dances

At the same time, with no shred of humanity in these characters, it is difficult if not impossible to invest in the main combatants. At best, we mourn the cannon fodder that litters the field of combat. It is like watching a movie about the invasion of Normandy and really only being able to appreciate the kid who is killed as he steps off the landing craft.

And this is precisely where Perera’s developing skills let him down and his contrast with the current political masters is at its most notable.

Despite the sheer malevolence of Francis and Claire Underwood in House of Cards, there is a vulnerability that helps us understand their razor-clad shells. Go further back to the true master of political intrigue—William Shakespeare—and you see the frailties of the otherwise horrific Macbeth and his Lady. Or perhaps my favourite: Iago from Othello.

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Underwood, Macbeth and Iago: Human frailty lies behind the face of a monster

Despite the play’s title, Iago is the true hero of Othello. It is his story that unfolds as he manipulates all those around him, working their weaknesses and frailties against them, truly uncaring of the destructive impact his actions are likely to have on even his own future. And yet, for all the venom and disturbing glee with which Shakespeare imbues his malevolent beast, the Bard is also sure to insert short references to why Iago is so morally misshapen.

To his credit, Perera refused to go in the opposite direction and give us some long-winded sob story of a slight or wound from Sloane’s past to explain her motivations, and in fact, makes it a point, several times, to complain about just such an approach.

But in the absence of any contextualization for the character, even the climax itself comes across as academic exposition rather than revelation. At best, the climax has audacity rather than soul.

There is no moment to cheer the outcome of the story because the outcome is as soul-less as the morass that preceded it.

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That which cannot be controlled must be destroyed

As though sensing this, the final scenes of the movie felt like a bit of a negation of what came before, attempting to soften the edge of Sloane and the story itself. I really wish the movie had ended with the climax.

Given these character challenges, the stellar cast performed well despite being largely wasted.

Chastain does ice well, her face and mannerisms giving away little. Mark Strong was mostly missing in action, through no fault of the actor. His character simply had little to offer. And Stuhlbarg is quickly making a name for himself as malevolent toady, and for that very reason, really needs to find another role to utilize other aspects of his obvious talent.

Miss Sloane was a great idea that suffered in the execution, and I am perhaps being a bit unfair to put the onus on Perera. Director John Madden—best known for Shakespeare in Love and The Best Exotic Marigold Hotel—would have had some influence on how this story played out, and given the pre-diabetic sweetness of his other movies, this story was a surprising choice.

As an academic exercise, I would love to see what Sorkin or Willimon would do with this concept. Each would create very different movies, I think.

In the meantime, I will be interested in seeing where Perera goes next.

See also:

Chastain enlivens political thriller ‘Miss Sloane’ (Lindsay Bahr, Metronews)

Jessica Chastain dominates as a Washington power player (Nigel Smith, The Guardian)

Richard Crouse (video, CTV News)

Much war, little craft

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It is important to start this review of the movie Warcraft by stating: 1) I do not play video games; and 2) I like fully self-contained movies.

I went into seeing Warcraft with incredibly low expectations (perhaps unfair) and walked out having those expectations largely met and perhaps slightly exceeded.

Based on the video game series of the same name, Warcraft tells the story of Orcs determined to take over a new world because their own has died, possibly due to a malevolent force harnessed by their leader. The residents of the new world—populations of elves, mages, dwarves and humans—however, aren’t willing to lose their world…or at least the humans aren’t, and so fight back with the help of The Guardian, a wizard of immense power who lives in a tower and who is dealing with his own problems.

And while most of the movie is the playing out of this conflict, there is also an underlying mystery of what this malevolent force is, which leads to an Orc chieftain questioning the morality of the proposed genocides, and a couple of father-son/mentor-student relationships to suss out.

You may notice that in this description, I have offered no character names but rather simply archetypes. That’s because none of the characters is particularly memorable, nor is much of the movie. Perhaps if I had a greater familiarity with the game, much of this film would fall into place for me, but without that, the movie is mostly just a series of tropes with dialogue so wooden, the average porn filmmaker would be aghast.

Perhaps this is racist (specie-ist?), but I struggled to tell one Orc character from another, in part, because none of them had any personality much beyond “Hulk smash”. Thus, when an Orc would rampage into a scene, I had no emotional cues and so simply sat as a witness to events rather than being a participant. And even where I could recognize specific Orcs—the aforementioned chieftain and leader—the characters tended to be so two-dimensional (despite shelling out $20 for IMAX 3-D) that again, I was left cold.

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Three men and a movie reviewer (also a men)

The human characters weren’t a lot better. All the men look like my friend Danny, with whom I saw the movie, and women were almost non-existent. I do, however, have to give the filmmakers credit on two fronts here. First, although most of the humans were Caucasian, there were several of other ethnicities. And none of the female characters (I repeat NONE) were damsels by any measure. Each of the women, whether Orc, human or somewhere in between, were women of conviction and empowerment.

As to the plot, my biggest beef was that the writers seemed to simply drop in a device whenever they needed it to move the story forward, without any contextualization. I’d like to give you some concrete examples, but any of the major ones would, ironically, be spoilers. Suffice it to say, you are advised to check your credulity when you pick up your 3-D glasses.

Everything that occurs in this story was much better covered in Lord of the Rings, Game of Thrones, Harry Potter and Stargate…and The Ten Commandments.

But, in a strange way, that may end up being Warcraft’s saving grace as it frees the audience from having to participate in the story. Instead, you can just sit back and let the movie dance on your retinas, which is about as deep as it will go.

And this is possibly the one way in which Warcraft actually exceeded my expectations: it was visually captivating. The animation was incredibly good, with the Orc characters seemingly as real as the human actors. The fur of the giant wolves looked soft and the body movements of the griffins entirely plausible. Stylistically, I would put this movie in the realm of Avatar rather than Lord of the Rings.

WARCRAFT-Movie-2016

But back to the second point I raised at the start: self-contained movies.

Everything about Warcraft seemed to be designed to set up the myriad sequels that will be made, a trend in Hollywood blockbusters (and block-blowouts) that pisses me off. If nothing else, it shows complete disdain for the audience as it says “We really don’t care if you like the movie.”

Don’t get me wrong. I don’t have an issue with sequels and spin-offs in general. But when I go to a movie, I want to see an entire story play out, rather than have to wait for the next installment or rely on having seen the previous installment to understand the story (looking at you, Avengers).

This is one of the reasons why I am possibly the only person on the planet (this one, at least) who found The Empire Strikes Back to be lacking. It was a placeholder or bridge to The Return of the Jedi, nothing more.

Will I be back for Warcraftier: Where’s Your Messiah Now?

Not unless someone else is paying me to watch it…and for some reason, my online mahjongg isn’t working…and it’s raining or something.

 

See also:

Movie review: Warcraft by Danny F. Santos

Brain of a thousand voices

Hairy

Do you become the characters you write as you write them?

Please understand, I’m not asking if you’re writing a serial killer, do you go out and take a few lives in the neighbourhood simply to get in the right frame of mind (or at least, I’m not asking you to admit it here). Rather, do you inhabit the thoughts and moods of your characters as you type/write?

I’ve often wondered what it would look like if I video recorded me writing my screenplays or novels. Do my body language and facial features reflect the inner turmoil of my characters? I know my typing does.

If I am writing people who are angry, my poor keyboard takes an absolute pounding as I act out all of the aggression that’s flowing through my characters’ actions and words. Likewise, if I am creating a scene that starts slowly and then builds to a crescendo, I find the mood of the scene is reflected in the tarantella of my fingers across the keys.

I have also noted some physical cues. The more tense a scene, the more my jaws hurt from all that clenching. My libido shifts in a love scene (sorry if that is TMI). A smile lights my face in humourous scenes. And I have actually achieved tears in particularly emotional scenes.

For the moment, I will assume that I am just emotionally in tune with my characters, but I cannot yet rule out a slow nervous breakdown.

Thus, I would love to hear other writers’ experiences in this area.

Clean

Feel this, would you?

I used to stare at this poster trying to gauge what I felt...sometimes it worked, sometimes not

I used to stare at this poster trying to gauge what I felt…sometimes it worked, sometimes not

I have to admit I find it difficult to write characters. No create them, but to actually make them come alive on the page.

To develop a truly realistic character, you need to be able to give a sense of his or her emotional state, and this is where the wheels tend to fall off for me.

For most of my life, you see, I have focused on facts, not feelings. I might even go so far as to say I have completely shut feelings out of my life—or at least as completely as possible without (yet) ending up in prison as a socio- or psychopath. Thus, I have been ill-equipped to deal with the myriad emotions that form the human condition.

If I look or think back to the writing of my youth, I seemed to be able to manage moral outrage and on occasion, actual rage, but any other emotions, no matter to what extreme, came across as flat. And forget any of the subtle shades in between. I did not do subtlety.

About the only character I could develop was the noble stoic who was a tad self-involved. Hmmm. Seems familiar somehow.

Lacking experience with these various emotions, how could I hope to bring them to my characters?

I’ve never believed emotions were something you could study in the traditional sense.

If I want to understand a polar landscape, I can go online or check a variety of books. Determine the behaviour of a jet that loses one engine? I’m sure there’s a Wiki for that. But emotions, by their very nature, preclude such an academic approach.

Ah, but what about other books and movies?

Good in theory, but without a personal foundation, you run the risk of simply reproducing Glenn Close’s interactions with the rabbit or Peter Lorre’s fear of Moroccan Nazis.

No, to be able to realistically reproduce emotions in my characters, I needed to have experienced them to some extent in my life. Call it Method Writing, if you wish.

Luckily, for a variety of reasons having nothing to do with screenwriting, I have been accessing my emotional centre over the last couple of years. Through a challenging process of self-examination and “coaching”, I have started to feel—allowed myself to feel—emotions like sadness, irritation, pleasure, enthusiasm, boredom and the like. And the impact in my writing has been immediate, if continuing to develop.

When my character is angry, I find myself getting angry. When my character feels loss, I can remember when. Ecstasy? I’m all over it (the emotion, not the chemical).

And I’m not the only one who notices this. As friends, colleagues and classmates read my material, I sense they too experience the emotional rainbow. And sometimes they introduce feelings I never envisioned for a scene.

This isn’t a threat to what I wrote. It is a bonus prize I receive for paying attention and sharing, for they have found something in my words that I did not see or did not know I was channeling.

Maybe it’s gold. Maybe it’s lead. But always, it is valuable.

Like my characters, I am still a work in progress, but at least I feel like I’m progressing.

(Image is property of its owner and is used here without permission. I don’t know how I feel about that.)